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A puzzle platformer about clones cloning clones that's totally not a reference to anything.
Move and jump with the arrows, and remember you can reset with space or go back to the level select screen with the arrow in the top-right.
just some missions werent well planned
better luck next time
an interesting concept but just not fun to play. You should really pay more attention to the game mechanics and the balance between randomness and skill. There has to be more to it then just jumping as well. It has potential but needs a LOT of work still.
Few things need to be changed.
This game wasn't horrible. But not fun. I got to level 5 and, it wasn't entertaining enough. I think "jump" should be [shift] and not [^]. It makes the game aggravating. Seeing as how it's just a bad version of Mario with bad controls and worse then a game that came out in 1983. TT_TT
it hard and borInG fix it man
Good thought, but lacks performance
The first few levels were entertaining enough, however, as it went on, I could see what the designer was thinking, but it called for such a level of precision that it became an exercise in futility to perform certain actions, rather than there being any trick or puzzle to solve, it was just repeating the same action dozens of times before managing to align perfectly. imperfect collision detection and invisible radius of effect contribute to the unnecessary level of tediousness.
An addictive and challenging simple math puzzle game
And so it dreamt.
Help Eddie get his watermelon so he can finally spend a nice and relaxing day at the beach
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