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Credits & Info

Uploaded
May 2, 2010 | 8:41 PM EDT
  • Daily Feature May 3, 2010

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Medals

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Easy Way Out 10 Points Finish level 19 the easy? way!
Pacifist 25 Points Finish level 6 without harming a single foe!
King Krusher 50 Points Finished the game!
Survivalist 100 Points Don't lose a single plumber on level 8.

Author Comments

A puzzle platformer about clones cloning clones that's totally not a reference to anything.

Move and jump with the arrows, and remember you can reset with space or go back to the level select screen with the arrow in the top-right.

Have fun!

Reviews


kyrin21kyrin21

Rated 5 / 5 stars May 3, 2010

DIABOLICAL!!!

AMAZAING in every sense of the word


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OzymandasOzymandas

Rated 5 / 5 stars May 3, 2010

Remarkable!

Great, original game. From concept to level design, music, the plumber being French, there's not a detail overlooked here & it plays clean. Brilliant & clever.


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omegaredomegared

Rated 5 / 5 stars May 3, 2010

Amazing!

Fun as hell. I only wish I could beat this puppy and smoke a fatty blunt :)


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CainiCaini

Rated 4.5 / 5 stars May 3, 2010

Epic Retro-Win!

I feel young again. Great UI


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PsychofigPsychofig

Rated 4.5 / 5 stars May 3, 2010

Very original, execution is very good.

It's rare that you see an original concept that works REALLY well. To the point where users can play this as if they're champions without playing a game like it before.

The concept is cool albeit a bit overwhelming at first. A few too many concepts were introduced at once and at times it can be hard to tell what you are supposed to do. There is a bit of trial and error, but it's fun.

The artwork is great, music is funny, and it all flows really nice. This is a perfect little game to play at work or if you just want to pop off a few minutes of spare time. You can jump right in, which makes it nice. The medals are very challenging, but pretty rewarding so I can understand them. I would suggest making them more frequent to keep the player even more attached to the game, give one like every 5 levels or so, maybe make a few timers for higher scores, etc.

The difficulty curve is what brings out this game. While it's a bit overwhelming at first, once you understand the game, there wasn't a single point where I felt the game backtracked to an easier difficulty. On top of that, the game never came to the point where a tiny tap could decide life or death. Taking these into account, this is one hell of a polished game compared to quite a few other games on this site.

I fully support this game and I wish you luck on the next project you pursue! Perhaps we can collaborate in the future! =D


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