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May 2, 2010 | 3:01 PM EDT
  • Daily 4th Place May 3, 2010

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Author Comments

This is the gameplay demo of Aidan's Wonder!

UPDATE Jan 04, 2011:
Work and other obligations have pushed back the release of Aidan's Wonder; it's been tough getting in time on it, but I'm going to push to get it finished as early as possible in 2011. I've added a couple new screenshots on aidanswonder.com.

Aidan's Wonder is a game that will put you in the role of a young child's imaginary friend. Together, you can go out in exploration of his backyard and the wild beyond in search of treasures, friendships and adventure.

This demo features only one room, Aidan's bedroom. He's been tasked by his mom with cleaning up his toys before he can go out. Of course, it isn't THAT easy..

Similar to a point-and-click game, but more than that - control Aidan with the WASD keys to navigate the landscape, and use the mouse as his imaginary friend to interact with both Aidan and the environment. Simply clicking objects doesn't always work; if you want to open a window, grab hold and slide it open. If you want to open a door, grab the handle and pull it open.. and so on.

Visit www.aidanswonder.com for updates as they come. Full game will be released sometime 2010.

And hey -
Email any comments / suggestions to aidanswonder@gmail.com if you could, I'm hoping to incorporate as much feedback and ideas into the final game as possible! Thanks-

Reviews


didgeboy287didgeboy287

Rated 4 / 5 stars

aside from being glitchy . . .

. . . This was a fun little game. The interaction with and between the hand and kid was great. I liked being able to let the kid hold the pipe, not that you really needed him to in this scene unless he can't leave without it. I didn't understand throwing out the pillow except that it was kinda funny. It was a bit annoying that the pipe suddenly disappeared from the imaginary hand after I pulled it the first time and then the normal interaction points didn't work anymore. Otherwise, great storybook atmosphere. Looking forward to the real thing.


People find this review helpful!
korded responds:

Thanks! I want the game to be as freeform as possible - if you want to be able to throw the pillow out the window, why shouldn't you? Though, within reason.. especially considering how large the environment will be in the final game, I don't want to go too nuts. I'll try hard to iron out as many bugs as possible with the full version.


PshHellNoPshHellNo

Rated 3.5 / 5 stars

Pretty good.

Eh. Maybe too short for a 'demo.'

But I so can't wait to see how it'll develop into a full game.

To by honest I wanted to hi tthe kid with the pipe :D


korded responds:

Hah, yeah it's mostly to showcase the gameplay and let people know something is in the works, and I doubt I'll be incorporating any pipe-beating into the final version.


Zoey2070Zoey2070

Rated 5 / 5 stars

Haha, wonderful.

I threw all his stuff out the window. The things I don't understand is why the hand is so far from the mouse. Bit confusing. Also, what's honestly the point of Aidan when it's his imaginary friend doing all the work? :l

Great game, great graphics.


People find this review helpful!
korded responds:

Thanks for the comments, hand issue will be looked at, and while controlling Aidan is primarily done to navigate the environment (I'm not a fan of clicking arrow buttons) there will be instances in the full version where moving him around and working together will be really beneficial!


PsychoHazardPsychoHazard

Rated 4 / 5 stars

I like the game controls!

Although, there seem to be occasional bugs (I sometimes can't drag the window). And it's a bit frustrating that it's only a demo so I don't even know if I "finished" it... (got stuck after finding the pipe and throwing out the pillow).


korded responds:

Thanks! You'll know when the demo is over, it's pretty short - did you try swinging the pipe? You could probably break something with it.


drkarldrkarl

Rated 5 / 5 stars

great game

there are only two things I fond wrong was that the cursor an mouse don't correspond correctly and you really have no idea what to do next so you just click around until something happens.


korded responds:

Thanks for the review - the relationship between hand and cursor was intentional, but will be tweaked in the full version. Did you try walking around with Aidan? I didn't want it to be obvious that one of the floorboards is loose until you step on it and hear it groan under your weight.