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Uploaded
Apr 30, 2010 | 12:36 PM EDT

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Author Comments

UPDATE - v1.1c [12/05/2010]:
- Added secondary control scheme (uses Mouse to aim).
- Increased the skull enemies health (takes about 2.5 direct hits now rather than 1.5).

UPDATE - v1.1b [11/05/2010]:
- Fixed a glitch where sometimes your gun disappears (for real this time).
- Fixed a small error involving the quick tutorial pop-up.

UPDATE - v1.1a [6/05/2010]:
- Fixed a case where sometimes the sound of a Monster Door exploding would loop.
- Modified the way the collision detection is done (if you are still falling through the ground in this update tell me).
- Added a quick tutorial when you start the game (for those people who just go straight into the game without checking the controls).
- Attempted to (and maybe did) fix the problem where sometimes you gun disappears and you can't do anything.
- Made it so once you go into the male/female toilets or the basement closet and go back out the monsters don't respawn.
- Increased the character's friction while on the ground (slide less).

UPDATE - v1.1 [2/05/2010]:
- CHECKPOINT after beating the first boss! (if you die after the 1st boss, you restart in the Cafe).
- Enemies reduced on 1st level (1 less worm & 1 less shooter).
- The worms on the first level now spawn closer to the enemy (forces you to take care of them before the rest of the enemies).
- Message boxes now show at the top of the screen and are slightly more transparent.
- Cakes now heal 2.5 boxes of health rather than just 2.
- The shotgun sound effect volume has been reduced slightly.
- The tables in the cafe no longer absorb bullets (you can not longer land on them either).
- Ground detection on most levels should be increased now (hopefully you won't fall through now).
- You can no longer camp on the left wall during the Pool Boss.
- Gravity has been increased (fall down faster after jump).
- Shotgun spread has been decreased slightly (more accurate from afar).

===
Have Fun as you blast your way through this short game. Remember, to be able to advance you have to take out all the monster in that room and to stop those respawning enemies from respawning: destroy their 'monster' doors!
===
A = JUMP
S = SHOOT
D = USE DOOR
W = HEAL

Important : MONSTER DOORS SPAWN ENEMIES, SO STAY SHARP.

Reviews


lasermanlaserman

Rated 3.5 / 5 stars

2 bugs

When I got out of that big snake thingy's skull, I had no body for a moment. Ok, your update fixed it so I had flying arms and a gun, but that's it.

Second, I was getting dominated in a room, I go back out into an alley with no enemies, and died there, because apparently, something got the last hit on me before I got out, I saw my gravestone sliding over the floor in a room without enemies :|



ErichoEricho

Rated 4.5 / 5 stars

Needs a higher rating

This is really cool game because it does feel like something that you would play in an arcade. I admit that it is hard, but then again, I have yet to even use the "Heal" button. There was certainly tons of things going on, with all the fireballs and enemies flying everywhere. I like how it gives you choices where to go to in the beginning. There was definitley flashy stuff going on and I liked the graphics overall. It was weird because I thought Pico and the son at the beginning would team up, not fight.


People find this review helpful!

SonejiSoneji

Rated 3 / 5 stars

Not enjoyable

This game probably is a lot of fun and has tons of potential but given that it's un-enjoyably difficult I would not know. I think games should be fun and challenging but not to the point where it loses all the joy of playing it in exchange for rabid obsession to beat it.



crudmonkycrudmonky

Rated 4 / 5 stars

hard

lolz to hard for me, nice design, nice fire range, not bad



firefightx34firefightx34

Rated 2.5 / 5 stars

Found a still rather big bug my friend

I found that when fighting "me" that pico will just stop and nothing you hit will make him move so he will just walk up and chain saw you forever the game doesn't even end. But could be good if that was fixed...