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Uploaded
Apr 30, 2010 | 12:36 PM EDT

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UPDATE - v1.1c [12/05/2010]:
- Added secondary control scheme (uses Mouse to aim).
- Increased the skull enemies health (takes about 2.5 direct hits now rather than 1.5).

UPDATE - v1.1b [11/05/2010]:
- Fixed a glitch where sometimes your gun disappears (for real this time).
- Fixed a small error involving the quick tutorial pop-up.

UPDATE - v1.1a [6/05/2010]:
- Fixed a case where sometimes the sound of a Monster Door exploding would loop.
- Modified the way the collision detection is done (if you are still falling through the ground in this update tell me).
- Added a quick tutorial when you start the game (for those people who just go straight into the game without checking the controls).
- Attempted to (and maybe did) fix the problem where sometimes you gun disappears and you can't do anything.
- Made it so once you go into the male/female toilets or the basement closet and go back out the monsters don't respawn.
- Increased the character's friction while on the ground (slide less).

UPDATE - v1.1 [2/05/2010]:
- CHECKPOINT after beating the first boss! (if you die after the 1st boss, you restart in the Cafe).
- Enemies reduced on 1st level (1 less worm & 1 less shooter).
- The worms on the first level now spawn closer to the enemy (forces you to take care of them before the rest of the enemies).
- Message boxes now show at the top of the screen and are slightly more transparent.
- Cakes now heal 2.5 boxes of health rather than just 2.
- The shotgun sound effect volume has been reduced slightly.
- The tables in the cafe no longer absorb bullets (you can not longer land on them either).
- Ground detection on most levels should be increased now (hopefully you won't fall through now).
- You can no longer camp on the left wall during the Pool Boss.
- Gravity has been increased (fall down faster after jump).
- Shotgun spread has been decreased slightly (more accurate from afar).

===
Have Fun as you blast your way through this short game. Remember, to be able to advance you have to take out all the monster in that room and to stop those respawning enemies from respawning: destroy their 'monster' doors!
===
A = JUMP
S = SHOOT
D = USE DOOR
W = HEAL

Important : MONSTER DOORS SPAWN ENEMIES, SO STAY SHARP.

Reviews


allencolemanallencoleman

Rated 1 / 5 stars

sucks

you can do in ththag at all



AAGLIAAGLI

Rated 3 / 5 stars

game sucked,

BUT SIX STARS FOR BACK TO MAD!
texas faggott <3



DjDybbukDjDybbuk

Rated 3 / 5 stars

Again, I'm so tired of Pico day.

This game isn't bad, but I'm tired of seeing pico and crew. The aiming was a bit wonky, and the sfx were rather irritating to me. There really wasn't anything that would keep me playing for more than 10 minutes. Keep it up though, there's definitely some awesome potential in yer noggin!



MadbizzleMadbizzle

Rated 3.5 / 5 stars

Meh

Aiming was a bit odd, didnt really enjoy the game. Overall good graphics and sounds, Cons: gameplay is a bit dodgy and storyline was bad. Other than that a solid 7


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Zarron12Zarron12

Rated 4.5 / 5 stars

Out of Coins

I enjoyed this Pico Day game. It had awesome music and detailed enviornments. True, it has one of the worst stories I've seen on this site, but it's the gameplay that matters. While I'm on the subject, it also has laughably bad dialouge. But the shooting was fun, the game was simple, and the concept was okay. The only thing That was notably annoying was the mouse controls. Sometimes, the reticle stays locked in one spot, randomly. Most games let you aim freely, but this locks you in place. But, I had fun with this game, and it was very addicting. Jus small things keep it from earning a 10.


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