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Credits & Info

Apr 30, 2010 | 12:36 PM EDT

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Author Comments

UPDATE - v1.1c [12/05/2010]:
- Added secondary control scheme (uses Mouse to aim).
- Increased the skull enemies health (takes about 2.5 direct hits now rather than 1.5).

UPDATE - v1.1b [11/05/2010]:
- Fixed a glitch where sometimes your gun disappears (for real this time).
- Fixed a small error involving the quick tutorial pop-up.

UPDATE - v1.1a [6/05/2010]:
- Fixed a case where sometimes the sound of a Monster Door exploding would loop.
- Modified the way the collision detection is done (if you are still falling through the ground in this update tell me).
- Added a quick tutorial when you start the game (for those people who just go straight into the game without checking the controls).
- Attempted to (and maybe did) fix the problem where sometimes you gun disappears and you can't do anything.
- Made it so once you go into the male/female toilets or the basement closet and go back out the monsters don't respawn.
- Increased the character's friction while on the ground (slide less).

UPDATE - v1.1 [2/05/2010]:
- CHECKPOINT after beating the first boss! (if you die after the 1st boss, you restart in the Cafe).
- Enemies reduced on 1st level (1 less worm & 1 less shooter).
- The worms on the first level now spawn closer to the enemy (forces you to take care of them before the rest of the enemies).
- Message boxes now show at the top of the screen and are slightly more transparent.
- Cakes now heal 2.5 boxes of health rather than just 2.
- The shotgun sound effect volume has been reduced slightly.
- The tables in the cafe no longer absorb bullets (you can not longer land on them either).
- Ground detection on most levels should be increased now (hopefully you won't fall through now).
- You can no longer camp on the left wall during the Pool Boss.
- Gravity has been increased (fall down faster after jump).
- Shotgun spread has been decreased slightly (more accurate from afar).

Have Fun as you blast your way through this short game. Remember, to be able to advance you have to take out all the monster in that room and to stop those respawning enemies from respawning: destroy their 'monster' doors!




Rated 2.5 / 5 stars


good concept, decent music, repetitive - too loud gun sound.
gun shoots too slow, with too little power.
Jumping... oh gods.. horrible, why am I floating? By the time you land you'll land right into the next bullet. Jumping needs to be faster.
Healing does not always work. Seems buggy.
Needs power-ups, and trophies.
Aiming is even worse. Height differences mean you can't shoot creatures below you, or above you unless you're jumping... and indeed, jumping sucks.

This game needs a good bit of polish / playtesting.

People find this review helpful!


Rated 3.5 / 5 stars


i liked the game, but it stucks, and when a sign opens, you cant play, it is there for 10 seconds so you die.


Rated 5 / 5 stars


luv the music but not the game itself


Rated 4.5 / 5 stars

it's not so hard but...

it was a mistake to make the portals recharge every time im coming back. its really anoying...


Rated 2 / 5 stars

My oh My...

in first level stair are bugged and you can fall under them = under whole stage and can't get back up. Can't open any door can't go further.

Am i retarded or is it really that bad?