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Apr 28, 2010 | 1:07 AM EDT

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Author Comments

NOTE - THIS IS A DEMO FOR AN UPCOMING GAME!
there are bugs in it, I'm aware that it's not totally perfect. I'm here to take as many pies in the face as you can dish out, because i need feedback, including negative feedback.

I am gladly accepting more beta testers, especially if you have a lot of input or know a decent amount about AS. Please get ahold of me on AIM at GandoofTheWise.

Canthos is a showboating, thieving rogue who lives in a steam powered world in the clouds. This demo takes place right after the tutorial level, where he steals an artifact known only as the Compass of Fate and than makes his escape out of the city.

Control reference -
(you can hit esc in the game to bring up a menu to see the controls there as well)
RUN - left and right arrow keys
JUMP - Spacebar
GRAB / ATTACK - Ctrl. (you can grab cielings and walls using this button to reach otherwise unreachable locations)
DUCK - Down arrow - you can roll once ducked.
SLAM - Down + Jump

Interesting things to note:
I had been working on a game previous to this but I had no previous knowledge of coding and it got delayed big time. I started in on this thinking it'd be easier to make a platformer game rather than an RPG, oh how wrong i was.
This game is basically what taught me AS, and i'm even still learning. a lot of stuff in this feels like it's put together with crazy glue.
I've done all the art, coding, animation. Everything except the music, which hats off to Cazok for the fantastic job he's doing. I recommend all of you give this guy a listen, he does some good work!

Reviews


TharosTheDragonTharosTheDragon

Rated 5 / 5 stars June 20, 2011

Very nice

I killed the boss with 25 HP remaining. :)

You're right. Side scrollers are not easier than RPG's. They're actually one of the hardest game types to code. If you're looking for easy then go for point and click adventures.

I was expecting something totally crappy, but you've managed to dish out a pretty solid and incredibly ambitious game. The ceiling climbing and stuff makes it not just another platformer. Also I like steam punk.



AlcamoreAlcamore

Rated 5 / 5 stars September 5, 2010

Nice game!

Somehow I got the first enemy to killl itself by crouching under it... good game anyways.



kibukunkibukun

Rated 5 / 5 stars August 24, 2010

Awesome!

Yes it does glitch, but I still give it a 10! No way is this awesome storyline and game crap.



smaadminsmaadmin

Rated 5 / 5 stars April 28, 2010

am i the only person who played the boss battle?

glitches a plenty... i can give you a list of about 20, hehe.

10 cause its pretty epic when you get into it... especially that boss battle, surprised noone mentioned it, EPIC!

i program in another language but understand game mechanics well so i can point out most all your problems and advise towards a solution. heres some noone noticed:

- hanging on a ceiling and climbing off an edge makes you horizontally climb on an "invisible" ceiling.
- i couldnt die on the boss? health went below 0 and i lived, not sure if this is the case in the platforming stage as i didnt get health down below 0 (just died from holes :/)
- i you slide down a wall whilst pressing diagonally away from the wall (e.g. down and right on a left wall), your animation will mirror, so your haning the wrong way, then if you jump, you jump straight up, you can use this to climb any wall (and i had to use it to get passed several parts?) wouldnt have seen the boss without it ;)

great work, see massive potential, keep it up

no complaints on the graphics, they are perfect thus far


People find this review helpful!
Xiphon responds:

yeah, you don't actually collide with what you see on screen, it's all set up through invisable walls, which allowed me to modify the collision of things a little more evenly, since there's a lot of detailing on the walls and floors.

yeah, I didn't have death be possible on the boss because I wasn't sure how hard he was. I've fought him so many times that I skate through without getting hit and it actually seems boring to me, but I was afraid he was to hard. I was gonna have an option to skip to him, but I got pushed by time constraints.

This thing about climbing up walls has me interested. I was aware of a bug when you hit more than one direction at once while sliding on a wall would put you inside of the wall, I didn't know it would skip you past stuff.

Either way i'm working on retooling a lot of the game physics anyway, and i'm taking all the help I can get.


eraptoreraptor

Rated 3.5 / 5 stars April 28, 2010

you have a lot of work!!

first it's good at first and stuff but when you really play it you see a llot of glitches like when i was hanging on a wal and i did graple the character turned so his sword was stuck in mid air and the graple sword went true a wal ... you habe a lot of those things
but with some more work this wil become a good game