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Super Mario Crossover

rated 4.39 / 5 stars
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Action - Platformer - Hop and Bop

Credits & Info

Apr 27, 2010 | 7:17 PM EDT
  • Frontpaged April 28, 2010
  • Weekly Users' Choice April 28, 2010
  • Daily Feature April 28, 2010

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Author Comments

This is an old version of the game. You can play the new version at:



Rated 5 / 5 stars


brilliant game in fact brilliant is insulting in fact it is so awesomely brilliantly epic there is not a word in the English language to describe it you have made my day in fact you have probably made my decade!!!!!!!1


Rated 4.5 / 5 stars

extra ordinary.

Music, character selection, and general character action is amazing.

There's a bit of lag at times, speed is inconsistent. All characters but mario should move a tiny bit faster. Samus should move a bit faster still.

Some minor suggestions:
Bill and Mega Man should do a bit more damage against normal creatures.
Link's boomerang should go through creatures, no?


Rated 5 / 5 stars

This is CRAZY!!!!

Why can't I give it 15 stars!!! How did you manage to do all this?!?! It's crazy! There is no word in the English language to express how awesome this game is! It's fluid, the game seems to have all the stages (i may be wrong), the controls are smooth, you can't go wrong with the original songs too! Wow... just WOW!!! You sir made my day :D... in fact you made my year

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Rated 5 / 5 stars


I can't believe this turned out as well as it did.

One thing I'd recommend, from a game-design standpoint: It'd be interesting if there was something other than curiosity that would compel you to play with all the characters. For instance, if killing a character meant you could no longer select him until you pick up a 1-up. It would add a fun (for me) element of strategy in which characters to choose. I might even want to 'level up' a good character and then save him for an especially hard level.

Great move with the saving mechanism! This is something all flash games should do -- I don't have to worry about cookies, and could even carry my save to another computer if I wanted to!

explodingRabbit responds:

It's funny you mention that. I originally designed the game so that when a character died, you couldn't use them unless you revived them with a 1up mushroom. I decided to take it out for simplicity's sake, but it's something I'll consider for the future.

I'm glad you like the save. It was very easy to implement that feature. In fact, it was so easy that I feel nervous I overlooked something! But I'm glad it works.


Rated 5 / 5 stars

La-La-La-La-Love It!

The perfect game.