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Uploaded
Apr 27, 2010 | 7:17 PM EDT
  • Weekly Users' Choice April 28, 2010
  • Daily Feature April 28, 2010

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Author Comments

This is an old version of the game. You can play the new version at http://www.explodingrabbi t.com/games/super-mario-b ros-crossover

Reviews


zlxq3000zlxq3000

Rated 3.5 / 5 stars

Excellent concept, but...

Something of this calibur is simply amazing. The fact that you went and made this at all is by itself phenomenal; recreating the entire Mushroom Kingdom is enough of a feat, but then coding six somewhat different characters to play through it? Truly a great idea.

However, the game itself is quite flawed. I've seen it mentioned that some of the characters have low jumps. I encountered this with Simon, with whom I only played once, then gave up; after all, if his standard jump can't clear a low pipe in a game that's supposed to be all about jumping, then he shouldn't be included. I understand the idea is to have him use the double-jump, but there are times when that is really difficult to pull off.

The biggest gripe I have, however, is the powerups. Aside from Mario, they do NOTHING but provide your character with another hit or two before they are killed. I played mostly as Megaman, probably because the games he is in are so similar to those of Mario. I'm willing to agree to enemies taking a few hits to kill with the normal Mega Buster; giving one-shot kills with a primary projectile weapon would make the game all too easy. Might as well give Mario fireballs right off the bat if you're gonna do that. However, when he powers up, the impact of his hits seem... less than rewarding. I got pretty stuck on Map 4-1, and while there, I noticed that the Spikies seemed to take four hits to kill normally, but three to kill with the charged Mega Buster. Alright, that's fine. But then I got the Fire Flower... STILL three hits to kill a Spiky. I'd think that, at one's most powerful, regardless of who they are, if they're in a Mario game and have the strongest power-up in the game, everything should be killed in one hit. Having me launch three of my strongest attacks to kill an enemy when my second-strongest attack could do the same thing is ludicrous.

Also, Lakitu's a bitch to kill. Not really a valid point, just an opinion; it felt like I shot him, like, 9 times as the Contra guy and he would not go down.

Overall, it seems like you did a good job on everything except the powerups. It's probably easily fixable, so if you develop a version 2 of this game, I hope that that gets on the list of things to improve.


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DCxMagusDCxMagus

Rated 4 / 5 stars

Great game but some annonying bugs

Overall really fun game and a great idea but there were some problems with it.

Some of the characters can never head bump blocks no matter what form they are in.(samus, simon)

Mega man disappears if you are using a chraged firpower buster on the warp zone from 4-2

When you switch characters you lose all your power ups but they stay on whatever character you got them all so I'm not sure if thats by design or a bug.

The lack of a run speed on most the characters is a hinderance because of the sped up time.

but all those are minor things overall a good spin on an old classic



KilawilaKilawila

Rated 5 / 5 stars

Fantastic

Everything was well done, thought out, and refined. Judging by the quality and the addition of being able to use the gamepad this is going to go mega-viral this week and by the end of Sunday have at the very least 100,000 views so I suggest you get some ad revenue going. Also, a great addition for future versions would be to add Kirby but other than that, I can't wait to see what else you end up adding in the following months.



bob13013bob13013

Rated 5 / 5 stars

wow,,,,

just..wow....how is it that this game (as of apr 28 at 12 09 am est) have only 8050 views?? this game was amazing, and being a big zelda fan (and all (s)nes games in general) like mcsmstudios it was it was a real "link to the past" pun DEFINETLY itended...im a nerd and im okay with it. again...awesome game truely...i cant belive that its your first 10/10 5/5


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sixflabsixflab

Rated 5 / 5 stars

Well

This being the first game that I played today I was pleasantly suprised at how good it is especially since it's your first flash game that you've made and submitted to Newgrounds. I liked how there was a little tutorial guiding you all the way into world 1-1 to ease you into things and teach you a little. It's great how you created the whole Super Mario Bros. game for this and all the levels involved. I didn't go too far with each character but I did play around with each one of the six to get a feel for the advantages and disadvantages of each character. I felt that link suited my play style best and I just loved the cute little outfits he had when he upgraded. As many others have mentioned before me I felt like Samus was a bit of a letdown as a character as she was difficult to do much with. I had to try jumps several times sometimes to get up on top of blocks. Overall this is one of the best Super Mario Bros. remakes that i've seen in a long time and your work has definitely payed off since it has so much replayability that i'll be coming back to play it more. I'm putting it on my favorites list so I can easily find it again too.


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