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Uploaded
Apr 24, 2010 | 5:43 PM EDT
  • Daily Feature April 25, 2010

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Author Comments

the top of description:
in this movie I've used programm Macromedia Flash MX, textures from cgtextures, mastered fonts by Loronto, motion sequenses and periods from Samurai Champloo by Manglobe(thanx for informing), gif animations from gifbin, 4gif, sketching movement tutorial by K1ma, bg tutorial Nameless0, flashloops from z0r and others.

what is it:
Vivid and dynamic fullbody animation fight in a forest near the temple. Mongolian warrior stops swordmaster's meditation with his attack, and here starts the fight.

watching Info:
medium quality recommended.
duration 1 min 30+ sec. animation was done for 3.5 months. music used Litsa- prints gosplana. subtitles: English. I stopped animating sometimes and thrice changed the style- so sorry if it's too visible. I tried to change the conception of swordmasters fightings, we can see in animes and some films, where is no action only speaking and pathos, to only fighting.

I hope you'll enjoy this anim.

=Edit=
Ok as I could see the questions somebody has are already arisen, so I'll try to answer them:

please tell me, where is the difference between colour, line thickness or pure formless movement in attitude to conception of a movie I've created?
conception does not depend on form at all, form can be absolutely varieble.
Probably you will say, I also should mention all the colour patterns, and creators of macromedia flash including their parents and all the books of art that inspired me?

This work is a complete system I've created, and movement, motion, composition, colourscheme are atomic parts of it, that doesn't exist without a form.

And this form is mine.
Also some of those atomic parts were repicked from smb's other picks if you understand what am I saying, I've recopied them with the full understanding, what am I doing, making a copy of a copy, so I cannot really say where was it picked first. Versions you're giving are based only at the fact you've seen something with the same motion and just because this version of motion is more popular you have that opinion.

If you have enough time for things, like forum topics, comparing sequenses and mentioning all the atomic parts of smb's work with all of their repics- - its your way.
If you want to do it do it yourself.

Reviews


MindChamberMindChamber

Rated 2.5 / 5 stars

interesting flash.

Its obvious by the amount of frame work and background art work. you put a respectable amount of time into this work.

Whats not respectable, however is the fact that you dont acknowledge the and credit the multiple anime scenes you based your movements on.

Granted you do learn to better animate but studying the works of those better than you. but remember, there was an animator that created that complex style of movements you just plagiarized, he deserves the same amount of respect for his work as you do yours.

reference the animes you timed your movements off, and please don't rotoscope movements from any other sources other than your own.

your fancy explanation as you why you plagiarized other peoples work wont help you become a better animator in the long run.


People find this review helpful!

CatalysteCatalyste

Rated 3 / 5 stars

Not great, but nice.

I found the animation to be choppy and a bit clumsy.

The audio didn't sync up some scenes which left me disappointed.

The characters' expressions need work. I didn't feel as though the pain, determination, nor the concentration the characters went through were properly expressed enough to convince me.

I also felt the the story didn't flow as it should. It felt like a tag-team match instead of a story. One character goes down and says "now!" and then another character gets up out of nowhere and starts fighting.

The fighting styles for the battle sequence were very nice! There were points where some movements were fluid and a few angles and positions were well proportioned. There were some parts of the fight where I felt I would get dizzy watching due to the background tilting around. Even though I see this as a tool to enhance the depth of the battle, the layers you used were something I felt were a bit unnecessary and that you could have gone a different route with.

You also may want to study proportion and perspective a bit more. Even though this was a nice concept, there were too many times where I felt that you could have gone the extra mile and used a different angle for the face instead of just a profile. Experimenting with perspectives on the human body could give you bigger ideas and better action sequences. This will help flesh out your ideas more because you'll understand how to keep your characters in proportion regardless of angle.

So best of luck to you next time. Hope to see something good.



robocarnagerobocarnage

Rated 4.5 / 5 stars

cool

very neat.



Ayane1985Ayane1985

Rated 5 / 5 stars

Sweet fight!

I didnt like your Drawings I think they suck....
But the animation was very fluid and the action was AWESOME!



yusukekunyyusukekuny

Rated 5 / 5 stars

movements

Verry good animation of the movements even if some of them a re purely fantastic the realistic are very good used