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The zombies have returned and once again you're put behind the barricades the fight off the undead. There's no escape, fight and try to save the village!
Use the [1 .. 6] numeric keys to select a weapon. Mouse-click to use the selected weapon.
thw whole telekinesis weapon using seems a bit lazy just a point and click on the zombies head with straight forward accuracy seems pretty lame and zombies when falling down would get in the was of ur other shots letting more zombies move up pretty bad attempt please fix the zombie bug ok graphics i guess
Awesome game better then the first one but why so any zombies?
it was great
the second part of the curse village is fun to play and nice graphics too :)
Zombies? You mean those red stains on the floor?
For a classic zombie-genre game, this was pretty fun. The only think I really didn't like were the early melee choices, as the only way to live was MOAR GUN.
Fear my floaty gun.
Pretty fun for a zombie shooter defense. I think that the early melee weapons just don't "cut it". Early on its just so much easier to use guns. In fact, (other than a failed melee run through of the game) I managed to play through the whole thing without melee weapons. Ammo can start to run a bit tight about two thirds of the way through, but proper use of each weapon can make it through. And with the range on the dynamite, you can take out a few hundred zombies with it alone at the end game. You obviously want to pick up all the weapons you can at first, but eventually just filling up those six slots doesn't cut it anymore and you need to upgrade old weapons to keep them feasible on the battlefield. I wish upgrades for some of the lower ammo weapons would also include ammo boosts, because (for most of the game) you just don't need more power with rocket launchers or dynamite (for pretty much the whole game). Its pretty well balanced and I love how cutting a zombie in half would just let it get right back up. In the early game you just start shooting at the horde with whatever awful gun you have and the panic when they just start getting back up (due to not being shot in the head) was great. Of course this entertaining feature has its draw backs in the way its implemented. The hitboxes can occasionally seem a bit strange. I'll end up shooting some zombie who's in the process of standing up (knocking them back down without killing them) instead of the head of a zombie that I feel I was clearly shooting at. Its not an issue that comes up too often, but it can be a real buzz kill when it does.
I didn't notice any lag myself, but I suppose those with *glares downward contemptuously* lesser machines, would. Nah, I'm just kidding. I think that the "quality adjuster" in the options should probably be somewhere up front and center (and a bit clearer than just 1,2,3) for stupid people who don't look before they talk. I'm sure it can still be quite laggy for many, but I didn't experience it so I won't personally count you off for it.
Also I've said it before and I'll say it again. If I'm telepathic, why do I bother using guns at all? Maybe a "power" bar that charges up for some force push type action? Or is the main character such a pansy that picking up a pistol is the limits of his telepathic strength? If that's the case, he's not really all that more effective than... a man with a pistol. Still... more of a personal opinion than a complaint about the game...
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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