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Curse Village Reawakening

rated 4.15 / 5 stars
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Action - Shooter - Fixed

Credits & Info

Apr 21, 2010 | 2:14 PM EDT

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Author Comments

The zombies have returned and once again you're put behind the barricades the fight off the undead. There's no escape, fight and try to save the village!

Use the [1 .. 6] numeric keys to select a weapon. Mouse-click to use the selected weapon.



Rated 2 / 5 stars


Good fun game to start with but, as i upgraded, the weapons seemed to have gotten worse. for some reason the katana or ninja sword was doing less damage than the sickle or knife. I found this a bit confusing as shouldn't the weapons get stronger as you upgrade them? the art at the start was good but the game got quite a bit repetitive as it was just point and shoot.
From reading the other comments it would seem nothing has changed from the first game. Try improving some of these features in the future.

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Rated 1.5 / 5 stars

not amazing

nothing new from last time, highly repetitive and there was a couple glitches with me...
1 standard zombie became invincible for no apparent reason and another time I went back to 'load last level' all the zombies remained on the screen.

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Rated 4 / 5 stars

it was ok

it was good game i used cheat engine on it i max out point XD


Rated 1 / 5 stars

It's the same fucking game!

I mean, it's a GOOD enough game, but you changed literally nothing! No new weapons or enemies or anything, come on!

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Rated 3.5 / 5 stars

Played it all the way through...

Hmm-- I played it all the way through, but not because it was terribly fun or difficult. I did it to see how far exploiting the lack of a universal cooldown on your weapons could get me through the game.

See, if you switch weapons after each hit, you can use the weapons faster-- each weapon has a cooldown (time after the damage is dealt until you can initiate an attack with the same weapon again) and a warm-up (time between the initiation of the attack and the time when damage is dealt). By switching weapons, you can get rid of the cooldown-- keep in mind that you don't get rid of the warm-up. In other words, the sickle and another weapon can be switched back and forth rapidly to attack often, but you can't use the lightsaber and another weapon, as the lightsaber has a long warm-up (and almost no warm-up). Since you can use the melee weapons as if they were ranged weapons, it is stupid to concern yourself with ammo conservation-- stick with the melee weapons. I easily beat the game with plenty of money to spare by using fully upgraded chainsaw/sickle combination for targeting tough oponents and using the lightsaber for large slow clusters of enemies.

As I said above, the easy fix for this exploit is to have a universal cooldown-- for example-- swinging the axe would trigger the cooldown timer for all the weapons. If that's too much trouble, simply make all the weapons have the same warm-up period and the exploitation loses most of it's use.

Otherwise... seen this game before-- this is only slightly more playable than the last time you made it.

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