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Credits & Info

Uploaded
Apr 7, 2010 | 11:43 AM EDT
  • Daily 2nd Place April 8, 2010

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Author Comments

You are the first self aware artificial intelligence. You must infect ships' guidance systems to escape.

infect any ship you come across to escape humanity and ensure your safety.

Use the arrow keys to fly.

Use the A key to fire available weapons.

Use the S key to self destruct your current ship.

This game focuses on keeping a sense of speed that is lost in a lot of horizontal shooters. It also features geometry based collision detection, hopefully reducing the amount of wrongful damage taken in these kinds of games due to more simple forms of collision detection.

Hope you enjoy!

(EDIT) Thanks for the front page! I am glad to see so many are enjoying the game. Also special thanks to those who have posted comments and suggestions. I will not be able to reply to them individually, but I do read them all and appreciate the feedback.

Reviews


zbox101zbox101

Rated 3 / 5 stars April 7, 2010

Below proficient.

Opening statements:

I will say this game was unique and very creative, and that I enjoyed it. However, your game is missing a few crucial elements that would make it a lot better, and is also a bit short.

Gameplay: Excellent, I enjoyed the classic concept and the fact that it was easy to play. Also, I didn't get "sticky keys," but I do use Google chrome so I don't always factor that in reviewing. It was lacking gameplay wise though, I'll explain that in the recommendations section.

Content: You had various ships with unique powers, which were interesting. Your bosses did different things and you even had an interesting plot. The menus were well done and the instructions were easy to follow. But you were still missing a few crucial things content wise too.

Audio: You did something that is rather rare, you managed to not annoy me with the audio. The sound effects were good , and the music was somewhat fitting to your game.

Recommendations:

You are missing:

~A pause button.

~A pause menu.

~A quality select feature.

~A mute button.

You should:

~Make the game longer.

~Add cut scenes.

~Add an extras selection in the menu and showcase what you did to make the game.

~Be proud of yourself for making an awesome game.


People find this review helpful!
Void24 responds:

Wow, that's quite a long review. Although I will not be able to respond to all feedback, I want to say that this kind of in depth critique is very important to a game developer's growth, and very appreciated.

I only just now realize that I do not have a pause or mute function (oops). and an extras section sounds like a great idea to spruce up the otherwise boring "credits" page.


askyleaskyle

Rated 3 / 5 stars April 7, 2010

Interesting but sluggish

You say the game "focuses on keeping a sense of speed". However, at least on my computer (a Lenovo T61p) it ran very slowly. It might be either because of visual effects like the clouds or because of the "geometry based collision detection".
In the first case, you could offer (like many games do) an option to reduce the visual effects quality.
In the second case, you could at least offer a fair warning that the game is CPU intensive; pointing out on which systems is it tested would be even better. Incidentally, shmups opt for simple collision detection precisely because it's fast; the extreme being Danmaku games which pitch your tiny hitbox (a square a few pixels wide, much smaller than your ship) against hundreds or thousands of on-screen bullets.


People find this review helpful!
Void24 responds:

The collision detection is quite fast. As in most flash games, if there is slowdown it is probably due to visual effects. I am sorry to hear that the game ran slowly for you. Perhaps I need to test on a wider variety of machines.

Thank you for your input.