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Credits & Info

Apr 2, 2010 | 5:04 PM EDT
  • Daily Feature April 3, 2010
  • Weekly 3rd Place April 7, 2010

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Author Comments

Hey, everyone. I've changed my online username. I am no longer JonBro, and I won't be continuing anything that was made with the JonBro name. If you want to see an archive of my older work as well as what I'm up to now, you can find out here:
Riddle School 5

I'd like to state for the record that you're not supposed to click on the broken tile to beat one particular room of the game. Clicking on a random object shouldn't have immediately led to a cutscene. That was a glitch when I first submitted. You're supposed to legitimately find and solve a puzzle in the room!

* Another note *
Unfortunately, it would appear the music for the puzzle room at the end of the game is no longer online. The creator has a music contract of some kind, meaning the song probably won't be put on Newgrounds again.

The finale to the Riddle School series. Not a joke this time.

This is the longest, craziest, and best game of the entire series. Sorry about the file size, but this game really is big. You might want to fit in some time to play it because it takes more than ten minutes to beat, and probably a good bit longer if it's your first time playing.

After the many helpful comments I got yesterday when I submitted RS4, I got right to work and finished this in one day. No, I'm kidding, I've been working on this for two months. I had the wild idea after making RS4 that I could start and finish RS5 between the first of February and the first of April. I didn't quite make the deadline, as I finished it today, but I wasn't going to release it the same day as the fourth game anyway. I was really going to release it tomorrow, but then today felt right.

I don't really want to spoil any of the plot twists, settings, or puzzles in this game, so witness for yourself this hopefully climactic point-and-click adventure.

Also remember that after you beat the game and see your time, you can view the game's Special Features.

The timer at the end states how many minutes you played, and how many seconds you played. For some reason, those are two separate things. Sorry if anyone's confused like I was lol

Thanks for the frontpage :D

Riddle Transfer:



Rated 5 / 5 stars

whats the code

to Mr contradiction you have to fill the tray from the flower room with soil and het the steak from smiley's cell opposite smiley put the steak on the tray of soil and use the machine then put the live steak in your open ventilation shaft and use the statue to go invisible and lock the monster in with your key card then go in the room watch the cut scene and somehow find a code to put in the keypad that's where I got stuck

JonBro responds:

Well, here's a hint:

There are actually three separate codes you put in the keypad.


Rated 5 / 5 stars


i wanted to go to bed but i couldnt stop playing:P its so addictive that even when i was stuck and tired i just couldnt stop playing. to describe this game in 1 word: BRILLIANT


Rated 5 / 5 stars


How do we bring the steak back to life?

P.S. Really good game.


Rated 5 / 5 stars

A fantastic way to end the series.

This series has been amazing to watch grow and develop. It's incredibly entertaining to play a series of games that rely on brain power instead of the normal rapid-clicking of the mouse. I'm basically just stating in this paragraph how much I enjoy the concept of the Riddle School games, they never fail to amuse me. Everyone of them has been a step up from the previous, really gave me something to look forward to on this site.

The plot for this one was unbelievable, I had to take a few hints from your user page, but everything I couldn't do seemed so obvious when I did it. The puzzles in the nine block game were very challenging, I think I understood the logic behind it, but I'm afraid to be proven wrong, haha. I don't want to give away a major part of the difficulty at the end so hopefully you'll know what I mean, but when I realized "OH MY GOD, HE'S UPSIDE DOWN" I could not have felt like a bigger idiot. I spent so much time on that puzzle and the simple reasoning behind it made it even more clever.

I thought the new characters for this one were great, they fit into the story very well and impacted the story greatly. Diz was cool, I like how you snuck him into the previously games. Did you have a plan for Diz and this plot since Diz was on the poster in Riddle School 3? It's so funny you brought him back, the recurring things from the previous game still make me laugh.

The most amusing part of the game was going back to the previous games and killing your classmates. Nostalgia could not have been better exemplified in any game on this site. I wanted to see Chubb make an appearance in the dream sequence, seeing that him toppling over would be a perfect way for someone to die. Though the whistle and globe death sequences were creative, so I'll let it slide. It felt like I was playing the old games with a set of new eyes.

The animation and controls in this edition were smooth as always. I thought the animation you did for Earth looked amazing, plus the way you animate your characters was cool, very distinctive. I thought the special features were great too, seeing your rejected ideas was fun and Smiley being a girl blew my mind. The only thing I would have taken a point off for was how confusing the plot was, but your summary of it did a good job, so there's nothing to complain about.

The music for the dream sequences was the best audio I've heard throughout your whole series. It fit perfectly into the scene, gave me a real feeling and mood like I was about to take a big step in the game. It's amazing how something a small as the music tracks can be the difference in how a game is received, but I'm glad to say you've got a good ear for that kind of thing, so kudos.

I saw Riddle School 5 was in the portal, so I immediately jumped to your page to look for Riddle School 4. Upon playing it, I was disappointed and thought there was something else to it. April Fool's or not, I was pissed. Then seeing how crucial it was to the advancement of this story, I cannot thank you enough for showing us a piece of the puzzle so early. It really helped me understand what was happening and how the aliens plan was working. I could not imagine how confused I would have been If I had not seen that part beforehand.

In the end, this has continued to be one of the most promising series published to the Newgrounds community. Whether it is the witty humor, the creative plotlines, or the perplexing puzzles, this series does not disappoint. At no time in your games did I stop playing, something about them lures me to play them through to the end. This series sets the bar incredibly high for adventure games and is the prime example of how one should be created. I see no reason why these games shouldn't be at the top of the charts. The playability is great and... I kinda feel like I'm repeating myself, haha. I'll try to sum it up as best as I can:

JonBro, thank you for creating a model of how adventure games should be. Seeing this series evolve is something I love about your creations. This game was the perfect touch to end a fantastic series.

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JonBro responds:

I feel like any response I could give this review wouldn't do it justice. This is... pretty much the best review I've ever received. Thank you so much!


Rated 5 / 5 stars

spoil alert

i hate to be a spoiler but this parts hard the door is in smilys room

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