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Welcome back to the Daymare Town. Can you escape the nightmare of a day?
Ok, so I haven't finished the game yet and I'm enjoying it so far BUT - I'm not crazy about all this text, and the hinting, the new cursor, the fact there's less music (at first?). Some of the surreal charm of the first games seems to be gone. The artwork is still great and I'm still a fan of your work, but less is definitely more when you're working in this kind of atmospheric medium. It's all about the anxiety, the dark humour and the intricate artwork for me - keep making your art!
Really like these point and clicks you've made played all 3 daymares and the garden game.
So far number 2 and the garden are the best. This one would be right up there except for all the useless crap, that could make you broke trying things selling them then buying things again.
Way too many red herring items. What's the point?
Intricate, excellent - one is definitely tempted to go with the walkthrough for this one, but it's not absolutely positively necessary. There are a -few- things you almost have to figure out by guesswork, but it can be done.
One hint for those who want it: Don't take everything you can just because you can - about 50% or more of what you pick up, you won't need and it only fills your inventory so you can't pick up things you do need. There are plenty of places to sell off inventory, of course, but it's a bit of a hassle. Still, that can be part of the complexity of the game if you let it. ;-)
I still love this series after playing the first two ages ago. I found this one alot more difficult than the previous two mainly due to addition of buying/selling and worrying about inventory space, keep up the good work!
can`t love it more
awsome art work and very beatiful background music.
it`s sooo cooool and i want more!
p.s. how could i possibly get the piano music in the game?
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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