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You've entered a rock climbing competition, held on the face of the most dangerous cliff in the world. Thousands will climb for the prize. But you've got a Jetpack.
Super Jetcliff is a quirky and simple venture into the world of Jetpack mountain climbing.
The in-works sequel will be packed with eye-popping graphics, insane features, famous mountains to scale, new obstacles to deal with, and challenges to complete.
Jup, what they say be right.
A classic type of timewaster with extremely simple rules. The kind of concept that can amuse people for hours when executed properly.
That is, if it weren't so linear and devoid of variation.
The way things spawned no top of each other wouldn't be half as annoying if there was a proper way of locating your cursor... The current version of the game makes you rely on luck a tad too much.
Still, the concept is good, the music and soundeffects give it a lovely classicey feel, and it's overall quite enjoyable... but sadly not for long. It needs a bit of tweaking and expanding, is all. You say you're going to sequel the thing? I'm looking forward to that, ho yes!
I had a few problems with the graphics and how people kept on spawning in the rocks. Also, I had some trouble knowing where my mouse was and sometime accidentally moved it out of the game.
However, I can see that this game has a lot of potential. If what you say is true, then I can't wait for the sequel.
From what I've previously seen on Newgrounds (before I joined), people didn't seem to play the game and actually make a fair assessment before commenting- guess I was wrong!
Either way, thanks for the constructive feedback! I'm glad you see potential - the sequel will add a ton of new things that I'm sure you guys will love. Oh, and I'll fix the mouse issue too.
- Alex @ MG
Okay, but could use some "oomph"
It's not a bad game, it's just not that exciting. The randomly-appearing items don't help much, either--several times in my first playthrough was there gas behind a rock, so I couldn't reach it.
The fact that the game speeds up after a while is nice, but there isn't any real motivation to move ahead if nothing else changes. Spruce it up with some new obstacles that only show up later on or something; just having the game get faster isn't enough to keep it interesting.
Good job, though! Good luck on your next projects, and if you do end up making the sequel I hope it'll be great.
Hey Mr. Johnson,
Thanks for giving my game a try and reviewing it! I've already started addressing the item-spawns-behind-others issue in the sequel, so that shouldn't be a problem. As this was the first game, there are bound to be some unpolished elements.
I realize that the only actual obstacle is the boulders, but as well, that's not the case in the next game. ;)
Thanks for playing, commenting, and wishing me luck - feedback is the most valuable thing in game development.
- Alex @ MG
Save your dead family from the spirit world
Meet the Purbalds!
Students play a dark game amongst the shadows. The final episode of Alula Falling.
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