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Mar 24, 2010 | 9:46 PM EDT

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Author Comments

So this "game" video was conceived, programmed and drawn over a 2 month period, at 3 in the morning, drunk, with head phones on, sat in the dark listening to Bon Iver. It, at heart, is a glorified music video. Infact, you'll probably enjoy it a little more if you don't think of it as a game at all.

For optimum enjoyment, get dumped.



Rated 3.5 / 5 stars

Not convinced.

First of all, I'm familiar with this kind of games and artwork. But I still believe the artwork could have been done better, the first three background with those ugly trees where just silly and the people too could have been done more interestingly.

I enjoyed the music, the pace and the effects like snow and the text backgrounds and such.

I would hardly call it a game and even more hard call it an adventure game since it lacks of elements of it. I think it's more an interactive movie... And the jump feature only justification to exist was that tree trunk... Was that really necessary?


Rated 3.5 / 5 stars


nice to see something unique and artistic on here. We have had so few recently. Only Immortall and loondon, and now this.

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Rated 3.5 / 5 stars

A sweet experience, but in the end it IS a GAME, and I'll treat it as such :). It lacks any agency, except the jumping in the pit part, and that is a big disadvantage. There are games which are good "walking simulators" and do it right. This one doesn't, but yeah, it's still sweet :)


Rated 3.5 / 5 stars


I like the description because I played before I read it and thought to myself "This really should have been a short clip" It can't quite be put into a game spot as the only thing you really do is move the character, you have no choice on where to go and no control over the situation you are in. If this was a clip definite 9 or 10.


Rated 3 / 5 stars

Interesting concept

But I really think you could've taken this a bit further. I was kind of hoping that the animation would loop, and give me a chance to finish the song, but the game ended with around another minute of the song to go, and even then I was taking my sweet time getting around.
With the player's lack of involvement in the story, they have a chance to sit back and absorb what they're seeing and hearing, and consequently there was potential for some incredibly powerful storytelling here, but it was let down by a lack of direction, in terms of objectives for the player, and I believe was cut somewhat prematurely in the end.
The music was fitting, and the artwork made for an enjoyable experience, it's just a shame more wasn't done with it.
I really hope you can pick this up again some time.

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