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Credits & Info

Mar 24, 2010 | 9:46 PM EDT

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Author Comments

So this "game" video was conceived, programmed and drawn over a 2 month period, at 3 in the morning, drunk, with head phones on, sat in the dark listening to Bon Iver. It, at heart, is a glorified music video. Infact, you'll probably enjoy it a little more if you don't think of it as a game at all.

For optimum enjoyment, get dumped.



Rated 4 / 5 stars

kinda confused

wtf i saw those subliminal flashes trying, to put stuff in my mind, lol just joking but seriously what were those flashes? why do i have sudden urges to join the navy...?
anyway good job but i'm kinda confused bout the storyline here... anyway, yvan eht nioj


Rated 3.5 / 5 stars

Not convinced.

First of all, I'm familiar with this kind of games and artwork. But I still believe the artwork could have been done better, the first three background with those ugly trees where just silly and the people too could have been done more interestingly.

I enjoyed the music, the pace and the effects like snow and the text backgrounds and such.

I would hardly call it a game and even more hard call it an adventure game since it lacks of elements of it. I think it's more an interactive movie... And the jump feature only justification to exist was that tree trunk... Was that really necessary?


Rated 5 / 5 stars


Stick gun.


Rated 0 / 5 stars


I like it better when Kanye West did. He is extremely talented.

AwkwardSilenceGames responds:

Hahahaha. Oh man. You had me there for a second. "Extremely talented". Man, that's classic.


Rated 4.5 / 5 stars

Brain hurts

Sometimes you don't need to have the best art or most addictive gameplay, you just need to get the rhythm and setting right, and let the story tell itself.

Really, really hard to 'tell' the meaning/story behind this flash while it is comprehended easily by our minds, subconsciously. I (like to) think that a father and his child were walking in the woods when suddenly the father was killed and the child was abducted (this would explain why he "meets" himself and his child albeit a bit morbid looking/flashing), walked on to afterlife and is now in an eternal cycle, an infinite loop of having to die and witness his own death over and over again. The fact that you invite the player to interpret the given info in this flash freely, is fantastic.

I think this portrays "purgatory" or even "hell" pretty well.

All in all, this is a solid piece of work that needs nothing but the music and an incredible amount of interpretations to function. If you are a fan of deep art, the spiritual, or are just looking to have an AwkwardSilentMoment [;)], check this out.

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