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Mar 16, 2010 | 6:31 PM EDT
  • Daily Feature March 17, 2010

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** Thanks for the daily feature and frontpage!

NeonRider is a fast paced reflex driving game. Drive your vehicule in the cyber world and try to finish the tracks as fast as possible. Change your bike color to stand on colored lines, collect bonus points and perform crazy flips! You will always be able to stand on blue lines. Use the minimap to plan your ride.

Controls
Space: restart level
Escape: end level
W: accelerate
S: brake
A: tilt left
D: tilt right
Arrow keys: change color (there is a reminder on the hud)

Reviews


l337nubl337nub

Rated 3 / 5 stars April 14, 2011

Fun, but has its setbacks

I did enjoy playing this game, but that was just at the beginning. This game seems rather slow paced, with stopping you after ever level just to pick the next one. This wouldn't have been a problem if the levels were long enough to warrant a pause after every level. There should have been a choice to jump to next level, or like instead of space bar restarting the level, it went to next level. Along with the slow pace, the game did get boring after a little it of time. It feels like there isn't enough versatility in the game. Sure, the color change thing is great, i enjoyed it, but after 10 levels, you are still riding on neon lights, changing colors to ride different lights. Even subtle changes like different background/ music would have been enjoyable. As far as difficulty goes, it was decently easy, while a few, more difficult ones were scrambled in there, making the level progression very strange. You completed a hard level then faced with 3 easy ones. This game is a one time through, meaning after one time of play, it's already a distant memory. Several features could have been added to make the game more memorable. Something like a Scoreboard to motivate people to play more, longer/ more levels to make this last longer, and maybe more power-ups (such as speed up, or i dont know, anything).

Pros: easy to use controls, pretty original idea
Cons: Slow paced (level selection every level), easy levels, dull after a bit, very short levels, small list of levels to pick from, no scoreboard.


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raiden315raiden315

Rated 2.5 / 5 stars January 15, 2011

sup

Wierd



ibldedibbleibldedibble

Rated 3.5 / 5 stars January 14, 2011

Fun racing game.

I enjoyed this game, I had a bit of problem with one of the levels "The Cave", I kept getting stuck halfway up the mountain. Managed to complete it after a while, but that one level didn't really seem well made.

The main thing I didn't like about the game was the length of the levels, way too short.
Also, I wasn't a fan of how little the different colours were used. The level "DownHill" could have been much more exciting with different colours everywhere instead of just blue.

I did play Neon Rider World before this one, which was a bit of a mistake. Neon Rider World takes what this game does good and makes it even better.


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LarxIILarxII

Rated 4 / 5 stars January 6, 2011

Love it but...

Why not have levels to were you go at stupid fast speeds? The rave feel really should carry into the gameplay. Great idea. Good game. Better sequel?



RobMauleRobMaule

Rated 2.5 / 5 stars December 21, 2010

Pacing Issues

It seems like you hit upon a good idea, but didn't really run with it. I loved the idea of blowing through barriers and switching it up to use them to your advantage. The controls were very intuitive, as well. The graphics were cool, giving it a Tron-like feel to it.

The music was decent and followed the "fast paced" intent of the game, but quickly became repetitive. I had to mute it about halfway through. Without the music, the game seemed much slower. Also, the sound effects were lacking while driving. I expected to hear revving or collision sounds, but it didn't happen. Only the menu still had sound. Maybe the music could play continuously instead of stopping at the level select. More songs would be a plus, too.

What also slowed the game down was the long load times of each level. Each level should flow into the next, with a pause to show any necessary instructions. Taking the player out of the action is jarring and ruins the atmosphere.

The bonuses seemed tacked onto the game. They didn't really affect gameplay. Perhaps if they gave speed boosts or something.

Also, Neon Rider is a but bare-bones. I agree with some of the other reviewers. There should be a high scores list or some other mechanism for driving replays and competition. Another great addition would be a level editor. Even just for your own amusement, but sharable tracks would be even better.

Finally, it seemed like the whole game was a tutorial or training mode. If the last level was the final test, it was way too short. Or maybe there could have been more tests. And then once the last level was completed, there was no reward or recognition.

It just seems like an unfinished game or proof of concept. There's a ton of potential here. I would love to play a version that was updated or redesigned.


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