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Mar 14, 2010 | 7:14 AM EDT
  • Daily 2nd Place March 15, 2010
  • Weekly 5th Place March 17, 2010

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Author Comments

Here is part 2. We've made a few improvements over the previous version:

- The story actually changes based on your actions rather than just giving you a score.
- Added some improved artwork
- Sound effects for certain actions
- A more interesting story (at least I think so :))

Hope you like it!

Programming - Neil Yates
Writing - Ian Yates
Voice acting - Jesse Hopkins
Artwork - Greg Taylor
Music - Brodie Bowie



Rated 5 / 5 stars

Very Cool

I liked how realistic this game was. I was able to use much of the experience from the first game, and got A, A+. The artwork was very good, and the voice acting was decent.

Thanks for making this, hope at least one more is coming.


Rated 5 / 5 stars

lol this is funny

got home yes
tatics A
compasion e i think its a lie though i would really have a b


Rated 5 / 5 stars

Outstanding, once again.

Very good job, AdminPwn. This one was much more immersive and entertaining than the last one, with decisions in the past affecting your future outcome, and a much more appealing storyline.

The voice acting has never really been appealing for me, but that's alright. I just clicked to skip most of it.

Thank you for yet another amazing Outbreak game. <3

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Rated 5 / 5 stars

just few points

i'm just going to point out some flaws i noticed, (including very minor things)
since there probably will be enough praises of this game.

below are listed in order of importance.

***when i made a wrong choice and die later because of it, 'Try again' should take me back to where that wrong choice was made, so that i could fix it.
not the case where I decide to barricade the back door to the mall.
the choices I make after i die because of not barricading the door enough meant nothing, as i would die again regardless.

***i think i'm supposed to die when i run into zombie farmer when trying to fix engine. I tried again and met the farmer without any ammo, i still lived (even though it says he ripped out my windpipe)

***if I don't bring the antibiotics back with me, it still says i saved my wife, even though i didn't, and it shows on next page.

***voice and text is different near the end, when i finally reached the farm.
also, when i choose to stay and fight when zombies horde the mall, i read among them, but it says one of them.

***narrator stumbles couple times. (once at 'until they noticed me' when going back to the group after the silence. once more elsewhere, but you probably know of these already)

***typo. the script contains both realize and realise. While are correct, only one should be used throughout. also, my farther-in-law.

***only time you can use rope, it doesn't help at all. (also, you can choose to abseil down the building even if you didn't chose rope at beginning.) but this is ok, since rope is a silly item to choose over crowbar or extra ammo.

***when i get shot by Ox, the game over graphic is still zombie eating me.

***in the picture of when I get to the roof, i'm always holding a pistol.

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Rated 5 / 5 stars

warning XD

1) you should make saves from game to game (cookie system)(from this part to next part)
2) more varieties!
3) left 4 dead has an effect on you, we can choose jacket (Francis) or camouflage (Bill) and weapons are too the same as in the game
also pretty good. it makes me think more then shoot, and on every choose, i were really scared i am gonna die.
Important tip: you when you reach the supermarket lock and block the door