Create a free account!

Dead Frontier: Outbreak 2

rated 4.32 / 5 stars
Share Links:
Adventure - Other

Credits & Info

Mar 14, 2010 | 7:14 AM EDT
  • Frontpaged March 17, 2010
  • Daily 2nd Place March 15, 2010
  • Weekly 5th Place March 17, 2010

If you liked this, check these out!

Author Comments

Here is part 2. We've made a few improvements over the previous version:

- The story actually changes based on your actions rather than just giving you a score.
- Added some improved artwork
- Sound effects for certain actions
- A more interesting story (at least I think so :))

Hope you like it!

Programming - Neil Yates
Writing - Ian Yates
Voice acting - Jesse Hopkins
Artwork - Greg Taylor
Music - Brodie Bowie



Rated 4.5 / 5 stars

awesome but...

kinda sounds like the dudes got a lisp, just wondering if that could be fixed?


Rated 4 / 5 stars

Dead Frontier: Outbreak 2 Review

The artwork is dandy and there are no major complaints about the outcomes of decisions, however I found that at least one time the "Try Again" option isn't set back far enough to allow you to continue without dying, which knocks 2 stars off an otherwise top notch tale of gore.


Rated 5 / 5 stars

Hey, I was wondering...

Great flash by the way, why is Dead Frontier down? I'm a member there and I can't get on, you wouldn't happen to know why do you?


Rated 4.5 / 5 stars

A Top-Notch, Survival Horror, Text Adventure

This game has excellent flow, good presentation, and has only a handful of typo's and syntax errors, which is a usual theme of flaws, in text adventure games

The art backgrounds of each question, are quite good, and create an atmosphere of death and suffering, which is parallel to the presentation

Music is limited, but it is an acceptable short-coming, I don't expect anything groundbreaking, just something that accentuates some "doom and gloom" feelings, which was well accomplished

Voice acting is outstanding, and the chilled tone as well as voice inflection, creates an eerie style of survival horror that is quite entertaining and haunting

I feel this is a semi-accurate depiction of zombie characteristics, along with coherent ideas and themes regarding zombies and "zombie apocalypse" but it did contain some inconsistencies with regard to several specific characteristics regarding the zombies of the first episode and this episode

These characteristics include, but are not limited to...

-zombies physical senses
in the first episode, zombies had very primitive senses, and seemed to have only basic motor functions as well as short sight and moderate hearing, where as in this episode they had excellent smelling capabilities (the wind shifting thing) and they could walk and\or run at normal human speeds, and in one of the questions, it implies that zombies have comparable night vision to normal humans

-zombie tactics and behavior
in the first episode, zombies were sparse and did not hover or stay in groups or swarms, and did not operate in a swarm like manner, as well as chase prey long distances, or have the capacity, will, or ability to destroy physical barriers, such as barricades; the antithesis of the above features, are all prevalent in this episode

Although there are several specific points about each question I would like to debate about, like the context and environment, absence or presence of choices, and results of those choices, I feel it would impossible to come to a complete consensus about them and will not pursue to inquire the author about them, seeing as how it would be a futile effort, but I will discuss these with friends and other "zombie apocalypse" aficionados

I was impressed by the various improvements of the second episode, involving the recurring story from the first episode and the element of cascade decisions (previous choices affect future ones)

I think this game had great polish and doubt it would be realistic to create something better, just more of it

Though it is fine without it, I think it would be neat if there some mini games thrown in, where as your character could go through a certain situation (your character gets in a firefight with the zombies and you must defeat them with guns)

Theoretically that would create a greater element of interactivity

but, the original premise of a text adventure, is that it does not have sophisticated things such as the aforementioned, so that more energy and thought is given to more critical things such as story and plot

On a personal note, I would like to add that, without dying at all, my end game grades were (A,A+) which makes me feel good, as I consider myself an expert on "zombie apocalypse" lore and subject matter

It would be fantastic if the series would be continued, and I would greatly appreciate it

People find this review helpful!


Rated 5 / 5 stars

A really great game

This is truely awesome. I felt like I was actually in the zombie outbreak myself! It really made me think about what options to choose. I was stuck on one decision for at least 10 minutes!

Great job! :)

People find this review helpful!