A demo of the K.O.L.M. Kickstarter game.4.16 / 5.00 8,792 Views
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A relaxed yet challenging puzzle with 24 levels.3.91 / 5.00 5,294 Views
What do you get when you combine the superb Away3D, the Flod soundtracker replay library, and a heavy dose of late 80s Atari/Amiga demo scene influences? You get this oddity of a game, that's what :)
The initial code was put together over the space of one lunch break. The demo effects are all from pre-existing libraries I had written. The graphics I either created or had already (the background was purchased from Renderosity Marketplace for example). The music took a while to select though, I went through a number of tracker mods before settling on the final tune. I then tweaked, tested, Mochi wrapped and kicked out into the night. All in, 12 hours work. And I'm perfectly happy with that. It's not exactly an earth shattering game, but it's a nice 10min mental challenge if you're up for it.