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Credits & Info

Uploaded
Mar 10, 2010 | 11:40 AM EST
  • Daily 3rd Place March 11, 2010

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  • flixel
    flixel A collection of games made with the flixel framework!

Medals

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WALKED AWAY 10 Points Finish the game with at least 24 gems.
SECRETS, PART 1 25 Points Find the first secret area.
ADDICTED 50 Points Finish the game with all 27 gems.
SECRETS, PART 2 50 Points Find the second secret area.
THOROUGH 50 Points Finish the game with a complete map.
SECRETS, PART 3 100 Points Find all three secret areas.

Author Comments

CONTROLS
LEFT and RIGHT arrow keys walk around.
JUMP by pressing UP, Z, SHIFT or the SPACEBAR.
M opens the MAP and the MENU.

THE MAP
Press M to open the map, or click on the icon in the corner of the screen!
At the map, you can Warp to the last marker you touched, Return to your spaceship, Start the game over from the very beginning, or mute and unmute the game.
Press M or click the icon again to exit the map.

SAVING
The game is saved automatically ever time you touch a marker or collect a gem! Come back and you'll start where you left off.

CREDITS
Game by ANNA ANTHROPY http://www.auntiepixelant e.com
Music by AMON26 http://amon26.site11.com
Some sounds by ANDREW GRAY and DAPHNY DAVID
Full credits are in the game.

REDDER is an AUNTIE PIXELANTE game.

Reviews


KarateChopGeoKarateChopGeo

Rated 4.5 / 5 stars

Good game

I get the feeling if this was released on the NES back in the 80s it would be remembered as a classic.


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DouglinmireDouglinmire

Rated 4.5 / 5 stars

Really fun

But making us work our way back to the ship when we're either having a seizure or single pixels was a dick move.
Didn't find any of the secret areas, but got everything else. Fun game.



Darksword3232Darksword3232

Rated 4.5 / 5 stars

Cool

This reminds me of commander Keen



tinklewagontinklewagon

Rated 4.5 / 5 stars

Cool

Reminds me of cave story.


People find this review helpful!

SergeantLukeSergeantLuke

Rated 4.5 / 5 stars

An excellent mix of gameplay styles

I'll admit, at first, I had my doubts about REDDER. It seemed that it was going to be a Metroid-style game, which, though generally excellent, are very difficult to pull of successfully. As I began to delve deeper into the game, however, I discovered that it was not a Metroidesque: it was more.

It's a puzzle game, and a fascinating and ingenious one, too: you have to plan your next move carefully, or else you'll have to walk all the way back to where you started. The game world is big, VERY big, and many of the gems are quite hard to find, so I have a feeling I'll be working on this one for a while. The music and graphics both do a fantastic job of conveying a mysterious atmosphere, not unlike its inspiration. Great game!


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