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rated 4.22 / 5 stars
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Action - Platformer - Other

Credits & Info

Mar 10, 2010 | 11:40 AM EST

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WALKED AWAY 10 Points Finish the game with at least 24 gems.
SECRETS, PART 1 25 Points Find the first secret area.
ADDICTED 50 Points Finish the game with all 27 gems.
SECRETS, PART 2 50 Points Find the second secret area.
THOROUGH 50 Points Finish the game with a complete map.
SECRETS, PART 3 100 Points Find all three secret areas.

Author Comments

LEFT and RIGHT arrow keys walk around.
JUMP by pressing UP, Z, SHIFT or the SPACEBAR.
M opens the MAP and the MENU.

Press M to open the map, or click on the icon in the corner of the screen!
At the map, you can Warp to the last marker you touched, Return to your spaceship, Start the game over from the very beginning, or mute and unmute the game.
Press M or click the icon again to exit the map.

The game is saved automatically ever time you touch a marker or collect a gem! Come back and you'll start where you left off.

Music by AMON26
Full credits are in the game.




Rated 5 / 5 stars

I am blown away...

This is one of the best 8 bit games I have ever played. Absolutely perfect in every sense, except the music becomes repeditive after a while, maybe add a larger range of ambient tracks? the sound effects were spot on as were the game dynamics and well just everything, a big 10/10


Rated 5 / 5 stars


I love how everyone sees the tiles changing and the music twisting as a "bug". It's not a bug people, IT'S PART OF THE GAME!!

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Rated 4.5 / 5 stars

Addicting, but there seems to be a bug

"Oh, this game is good, but there should be a map somewhere..." (finds the M button after collecting about half of the gems) "...oh, ok... this should be documented somewhere, a tutorial or instructions or something..." (reads the game description) "...ok, so I'm just stupid".

This game deserves a photo on the wikipedia article for "Awesomeness", but there's an annoying bug (?) already described by Omrikon: tiles begin changing when you collect some gems, and end up flickering in a very annoying way when you have 24 (this distracts you and makes some precision movements specially complicated). When you collect the 27th gem, the game suddenly becomes a COMPLETE PIECE OF CRAP that looks like ol' QBasic Nibbles (but the movements are still smooth and the jumping sound is neat). The same goes for the music: it distorts, like if it were being played on a cassette tape with not much battery, and sometimes a buzz is heard instead. (I've never seen a flash doing that, so maybe this effect was intended for some reason I don't understand).
Maybe this is because the 27 gems switching colors on the map/menu takes a lot of graphics resources that are grabbed from the rest of the game, even if they aren't rendered while the map is hidden.

My review is 9 because of this bug, it would be 12 or so if it were fixed and Newgrounds allowed it. On the other hand, maybe it's my fault for not having much memory, or something like that.


Rated 3.5 / 5 stars

Fun Game

This reminded me of Knytt Stories, but I did play through with this. I'm not sure what happened, but eventually, the game became hard to play since all the tiles kept switching between different types. The game eventually got a bit boring to me, and seemed to drag, but the map was definitely a key roll in this game. Excellent work!!


Rated 4.5 / 5 stars

Very cool. One of the better games on NG

A neat, original platforming/collecting game with retro graphics (which are much appreciated). As far as tips go, here's what I've got:

- The secret areas are outside of the grid. There's one on the right, the left, and the bottom. Just keep molesting walls until you walk through them.
- For the most part, getting a gem requires you to backtrack and figure out the combination of switches and paths that you need to take to get to it. Some are easy, others are harder, but the paths are pretty much always confined to their colored section, so you won't be walking from one end of the game to the other just for one gem. Some may take a few tries though, since making the wrong move usually means you have to start the attempt over.

Honestly, the only things I found annoying were the following:
- As you get more gems, blocks foreground and background material start to switch randomly, and it becomes more frequent as you get more gems. It starts off alright, but if you're trying to get all 27, you'll have to deal with seizure-caliber blinking that both confuses and irritates. I get that it's a part of what makes the game interesting, but that doesn't change the fact that it became quite bothersome when solid blocks would turn clear for a second...
- The music loop got to be a little wearying after while, and much like the levels, it gets warped as you get more gems, to the point that it becomes quite annoying to listen to. Having a couple of tracks instead of just one would help, but ultimately people just want to listen to their own music, so it probably won't help please everyone.

Overall though, I had quite a bit of fun. Sure I died several times and had to backtrack constantly, but the simplicity of the goal and the originality of the setup made the whole thing quite enjoyable. Well, that, and the fact that for once I don't have to replay the game just to get a "beat the game without dying" medal. Those make me positively furious.

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