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Uploaded
Mar 9, 2010 | 8:53 AM EST

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Author Comments

Hi! my first submission on newsground, hope you like it. Feel free to share with me suggestions and ideas!

edit: new versione with sounds, music a some bug fixing!

Reviews


tungazziotungazzio

Rated 2.5 / 5 stars March 9, 2010

Average Platformer

It didn't have too much going for it, but it didn't have too much going against it. I played through and came up with the following particular points:

*jumps feel too sharp in reaching and leaving their peak; play around with the acceleration
*turning around feels delayed sometimes while running; this may be to do with the checking of button presses, or to do with horizontal acceleration and deceleration at the start/end of movement, but it feels a bit off
*after clearing a level, don't delay on moving to the next. If the issue is about whether or not a player is falling towards the spikes as they finish, just skip the delay if the player has 0 vertical velocity
*fix the resolution; the play area is wider than the frame
*minor bug: on level 11 I could move into the blocks at the top after falling through the bottom (ie a problem with collision detection)
*the width of spike hitboxes feels a little large


People find this review helpful!
Gornova81 responds:

tnx tungazzio for your testing :D
but first question: did you enjoy with it?

>*jumps feel too sharp in reaching and leaving their peak; play around with the acceleration

i didn't notice that, can you explain better?

>*turning around feels delayed sometimes while running; this may be to do with the checking of button presses, or to do with horizontal acceleration >and deceleration at the start/end of movement, but it feels a bit off

i don't understand that, sorry :(

>*after clearing a level, don't delay on moving to the next. If the issue is about whether or not a player is falling towards the spikes as they >finish, just skip the delay if the player has 0 vertical velocity

other people say that :D i don't think that is a major problem, but a sort of "learning process" of player: death of our little zombie employee is always near, so when you win you can't relax :D

>*fix the resolution; the play area is wider than the frame

fixed, thanks!

>*minor bug: on level 11 I could move into the blocks at the top after falling through the bottom (ie a problem with collision detection)

i'll look forward this, thanks!

>*the width of spike hitboxes feels a little large

do you mean width of the entire sprite of spikes, or single spike?


ElvisAronPresleyElvisAronPresley

Rated 4.5 / 5 stars March 9, 2010

Very fun!

The game is fun to play, the controls are responsive, but the only thing missing is music. Apart from that, it's a very fun game! Keep up the good work!



MAM259MAM259

Rated 5 / 5 stars March 9, 2010

Not bad for a first game

Seriously, you got some talent there.