[Edit: Wow more than 100 people online! Rock on NG!]
[Edit II: Green score! Not sure I deserve it, but thanks!]
[Edit IV: Think I found the issue with the server - lets see!]
[Edit: Locked this version in time, pending release of Everybody Edit 0.6!]
So, a few days ago I released Multiplayer Platformworld which was basically a quick test of a new blitter based render engine. Anyway NG really liked it so I decided to create an environment with more depth around and options.
Additionally the original game only allowed up to 45 people online at the same time. This is now increased to over 2000 by adding a lot of new rooms.
So what else is new?
* You can now control gravity
* Everybody has a smily to show their mood
* Many more bricks to draw with
* Minimap so you can see what's going on
* Minimap now shows where players are
* Better physics
* Better multiplayer synchronization
I have purposefully not added a chat button as I find the whole concept of fully anonymous games rather interesting.
In the pipeline i have persistent private rooms, but I need the Player.IO persistence layer to be released before this is going live.
Hope you like it, remember to vote and all power to NG for making this a success in the first place!