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A game by Bentosmile (ported to Flash by Raitendo)
Air Pressure is a visual novel game that I've been working on on-and-off for a while. It has only three different endings, but a lot of branches!
I hope you enjoy it. It is quite a serious game, I guess. :)
She's not real
She's only a drug, an imagination which our 'hero' gets a real overdose by one of the endings. Touching really
An excellent adventure through action trees and multiple choice endings.
This /is/ a spoiling post, so, do not read it if you haven't gotten all three endings!
Alright, that being said...
FIRST ending, IMO the 'bad' ending,
You get close to Leigh after spending all day inside with her, both days. Next day, you wake up in a hospital bed and a nurse says "You were lucky not to hit any arteries or veins this time. Why did you do it?" suggesting that the night previous (assuming you chose to get close to Leigh completely,) that you either self-harmed/did destructive drugs. More leaning towards self-harm because of the phrasing of the nurses dialogue aswell as her asking, "Why?"
In this ending you notice that Leigh's phazing out a bit and ignore it anyway, and I suppose feed your own insanity. Also, getting this ending my first time through gave me the "WTF!!!" factor that propelled me onwards; thought it was fucking hilarious and perplexing as hell!
SECOND ending, "Good"-bye ending.
You exit the house and spent all day outside and away from Leigh, remaining neutral until the next day when you tell her you want her gone, a fight ensuing until she eventually leaves and you're left with the monologue, "I feel like I did the right thing, I'm happy and it's been a month since I've had anything to do with her!" suggesting recovery. It should also be noted that the entire time the two of you are fighting, she is phasing out constantly, even when in neutral stance. Overall this ending suggests recovery from 'her', whatever she embodies. Over-all kinda average. But, compared to the other endings seems good.
THIRD ending, "Too scared to be with her or be without her" pretty much sums it up.
You can get here multiple ways, as is the same with the other endings, but you tell her you're unhappy but ask her to stay around, which she does. At the end and during your 'discussion' (I say discussion, not argument because it was semi-amiable the entire time), she's phasing out as mentioned previously, also in neutral stance. This one was leaning towards bad, but seeing as there was emotional expression in decisions used to get here, the proponent gets a little something out, the 'Nagging' feeling that he'd had all day. Which I mean, hey, I've been in relationships and had that happen before, annoying as hell, so there's at least that 'off his chest'.
Over-all a well-thought out game with different levels of horrific and disturbing endings that make this game an interesting puzzle and well meshed masterpiece in my books.
Great, and serious
it's really good for people to know how hard it is to leave it once you are in.
It was beautifull. Becouse I never thought that a flash game could make me feel that good....
And yes, Its really true that girl is some kind of drug. When I realized that, the phrase " From the second we met, she wrapped herself around my left arm, and has stuck there ever since " made REAL sense... It was a good feeling to play this game. And It had really deep meanings...
I get it now! So she's heroin personified??
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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