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Credits & Info

Mar 7, 2010 | 9:14 AM EST
  • Daily 3rd Place March 8, 2010

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Author Comments

A game by Bentosmile (ported to Flash by Raitendo)

Bentosmile's comments:

Air Pressure is a visual novel game that I've been working on on-and-off for a while. It has only three different endings, but a lot of branches!

I hope you enjoy it. It is quite a serious game, I guess. :)



Rated 5 / 5 stars June 19, 2010

It was great

This game was absolutely great. I liked the art, the graphics were lovely, and the music was quite atmospheric.

I played through it quite a few times, trying to get all the possible speech options. There were a few things that didn't make sense to me. Were they in a relationship? Or were they good friends? At first I thought they were in a relationship, but some stuff said put a doubt on that, like when she said "We're friends, aren't we?" or when the main character said "Maybe I should make some more friends." Honestly, if they're only friends, then I wont enjoy the game as much.

Also, after reading one user's theory about the girl being a metaphor for drug abuse, the game doesn't seem as enjoyable. And that theory does put a lot more sense into the ending where you end up in the hospital. Otherwise, it makes absolutely no sense. Also, why does she begin to fade near the ending? The game never makes itself clear on that. She begins to fade, even if you decide to stay with her.

I would like it a lot if you made a sequel, or another game like this, or at least cleared some things up with this one.


Rated 5 / 5 stars June 19, 2010

that was very

sad... although i didnt get why she was kinda fading..... why was she fading? the stroy is great but some parts were left out... like why he got into the hospital...

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Rated 3.5 / 5 stars June 18, 2010

Good Concept

Like I said you had a good concept. The story sounded interesting, but I was also expecting a longer story. The ending wasn't that great. And you should show the names in the text bubbles of who is talking. But overall nice, just needs a longer story, and a few more characters wouldn't hurt. What is really annoying is that this game could have been so much more but, looking forward to a sequel. maybe? hopefully. Give us a sequel!


Rated 5 / 5 stars June 18, 2010

An excellent example of our actions as people...

I dont write big reviews for stuff, but I think this one deserves it:
There are two things I see in this:

The first is drug addiction or drug abuse. At first I played through thinking that there were only two endings, good and bad. I got the "bad" ending first. I noticed that the narrator was dependant on the Girl, and also that he ends up in a hospital for choosing to stay wth her. Also, in the beggining it says that when they met she "clung to his left arm" which is a standard way of injecting heroine. Then I got the "good" ending, in which the narrator chooses to leave the Girl. After doing so he says that he was doing better off without her, or basically he lost his dependance on the Girl. In the "neutral" ending, he neither accepted nor refused her, showing that he does not need her, but he also does not want her to leave. Finally, during the game I noticed that she started blurring, or rips in her started appearing. As he brought the Girl closer it happened less frequently, and when he pushed the Girl away the tear or ripping would spread, especially as she got angrier, showing that in order to sustain her he needed more of her presence and if he sustained her for too long he would need her to be "closer" : revealing addiction and ressistance or tolerance, both of which are typical results of drug abuse. I do not know if you did this intentionally, but the range of colors used in this flash are all possible colors of heroine.

Then, like others have said, it is the range of emotions and proccesses that occur when getting over something. In the case of the "bad" ending, it indicates that he has failed. Either he gave in to their emotions, or just never having any willpower or voice of his own. Whatever the case, you have only prolonged your suffering: if the seed is rotten, than so, too, the tree's fruit will be rotten. By this I mean, by taking the wrong or no action, his problems and sufferings multiplied, and became fatal. Then in the "good" ending, he has found the root of his problem and taken it out. It gives him a clear head and achance for more. In the "neutral" ending, he neithers longs for her or refuses he. In this, he is not sad but he has not let go of his problem, hindering his freedom or progress. Also the "clinging to the arm" can show a "clingy" problem or person that will always be there even though he may not always want the Girl.

All in all, this is a great game, and the stories in it and intertwined in it are an A+ in my book.

(if I could rate this infinity I would but I cannot so I will give a) 10 out of 10
5 (+ 99 trillion) out of 5

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Rated 5 / 5 stars June 17, 2010

Amazing work of personality

That's some serious personality work u got there. Thanks for sharing.

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