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A game by Bentosmile (ported to Flash by Raitendo)
Air Pressure is a visual novel game that I've been working on on-and-off for a while. It has only three different endings, but a lot of branches!
I hope you enjoy it. It is quite a serious game, I guess. :)
Although, not a "fun" game. I find it to be art. Like an alfa romeo compitizione.
If I we're to throw a theory out there, I would say that the character is undergoing surgery, or was in some kind of accident. The girl is life in which you should cling onto her if you wish to "wake up".
If you get ending two (where you cling to her, but are neither happy nor sad) you more than likely end up in a coma.
The other ending (where you leave her completely) could mean that the character has let go of life, and you are now dead.
The fact that she seems to begin to fade out means you are about to "wake up", or more than likely not going to die.
Perhaps the character even attempted suicide beforehand which would explain why he would want to flee from the girl. (it does explain the endings)
Dante has a decent theory too.
This is my Guess
The girl isn't real (obvious) so she is an hallucination , a persistent one at that.If this is true drugs are unlikely , because it isn't like if your on drugs your high all the time. Altough , it could be a psychic delusion that is kick-started by a drug (multiple personalities i.e.) .This would make sense because it would still carry all the drug hints in the game (the hospital , if she leaves he becomes happy again (drugs make you depressed(ALL drugs in the long run)).
Great idea , like the story you put in there. idk if i was right , but the message your trying to get over (if im right) is dont do drugs (except for weed wich is retarded to be illegal (long live holland)) wich is a good message.
remember you can NEVER (completly) rehabilitate from a cocaine or heroine addiction , the damage will always be there , Under the surface maybe but there nonetheless!!
I got all three endings. Contrary to the norm, the best ending is to get rid of the girl who "loves" you and the worst is to have her stay. Why? She's a drug. I realized that she was a drug on my second playthrough. I noticed how addicted the narrator seemed (he wants to know if he can live without her) and linked that to the first ending I got, which was the one in the hospital concerning hitting nerves or arteries. Voila, she's a metaphor for a drug.
Anyways, I kind of liked the style of this. The colors were nice, all yellows and whites and dull browns. The story was kind of sad and pitiful, and had a relatively well done, simple execution. My problems were that it wasn't very compelling; you couldn't relate to the main character and the options were usually systematic. Option 1: Say something nice to her. Option 2: Ignore her or go in a negative direction with her. More options would definitely be welcome. As well, more art would be really nice; she had like 3 different expressions and there were only 3 backgrounds... that was pretty much the extent of the art. More interesting personalities on the two characters would have been welcome as well, as would a more audibly pleasing and interesting piece for background music.
Anyways, I like how figurative and interpretive the story is, and it does have a smidgen of style, but the elements of how you interact and how much there is to this need some work.
All I got to say, really.
Good game first of all.
My thoughts on this:
It seems like the girl is not a person at all, but part of the main character's "person". Kind of like an imaginary friend that he used to maybe feel like he had friends. It seems like this girl never truly existed and something happened on that day when he "met" her that made him create this image of this girl to try to help him get on with his life. At the hospital ending I'm still pretty confused about what actually happened. Did he attempt suicide or did he only end up dealing physical harm to himself because what he used to "kill" the girl ended up being on himself. Pretty deep for a flash game.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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