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Air Pressure

rated 4.32 / 5 stars
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Simulation - Other

Credits & Info

Mar 7, 2010 | 9:14 AM EST

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Author Comments

A game by Bentosmile (ported to Flash by Raitendo)

Bentosmile's comments:

Air Pressure is a visual novel game that I've been working on on-and-off for a while. It has only three different endings, but a lot of branches!

I hope you enjoy it. It is quite a serious game, I guess. :)



Rated 3.5 / 5 stars


like what all (almost) visual novels don't have are regular game elements
but they try to make up with it using complex story development etc.
the game, as simple as it is, have a complex story to it but is short

whether it tells us a drug addiction or a suicide attempt
the story has a nice impact to it
though confusion might set in
it shows that dependency on something can leave one relying on it too much that the person can't cope with the fact that it is gone in their lives and suffers a dire consequence in the end

that's what I think...


Rated 5 / 5 stars

oh god...

in any of the decisions i feel sorry for that girl...this game is sad, there is no happy ending...

spoiler alert!: in one ending you leave her...badly...
in another ending, from what I'm guessing, he kills her and acts like nothing happened, and another way to look at it, specifically what Arcanegold says, is that maybe she's even a figment of his warped imagination, and either when you leave her you feel a great sense of relief, or when you stay with her you try and kill yourself...then again if she wasn't real then who would call the paramedics? it really makes you think deeply about what is real and what isn't, what is right and what is wrong, and for that i give it a 10/10 5/5 deep stuff man, keep it up

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Rated 5 / 5 stars


Playing this game made me feel like I was looking through my friends eyes at myself (Leigh).
I hope this won't happen to our friendship :P
Nice story
Lovely art and colour.
Great Job, this was meaningful to me.


Rated 5 / 5 stars


I hate to admit that I need to read the reviews to understand the full picture. On the first time I found her attitude to my character to be somewhat deceiving. Yet it made sense once I gain the general picture.

The attractive girl, little hints of demise, and a lot of doubt from the first person player.

I ended up in the hospital the first time! I wanted to turn away, but I was afraid I hurt her feelings. I guess I'm a wuss. :P


Rated 5 / 5 stars


Although, not a "fun" game. I find it to be art. Like an alfa romeo compitizione.

If I we're to throw a theory out there, I would say that the character is undergoing surgery, or was in some kind of accident. The girl is life in which you should cling onto her if you wish to "wake up".

If you get ending two (where you cling to her, but are neither happy nor sad) you more than likely end up in a coma.

The other ending (where you leave her completely) could mean that the character has let go of life, and you are now dead.

The fact that she seems to begin to fade out means you are about to "wake up", or more than likely not going to die.

Perhaps the character even attempted suicide beforehand which would explain why he would want to flee from the girl. (it does explain the endings)

Dante has a decent theory too.

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