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Uploaded
Mar 7, 2010 | 9:14 AM EST
  • Daily 3rd Place March 8, 2010

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Author Comments

A game by Bentosmile (ported to Flash by Raitendo)

Bentosmile's comments:

Air Pressure is a visual novel game that I've been working on on-and-off for a while. It has only three different endings, but a lot of branches!

I hope you enjoy it. It is quite a serious game, I guess. :)

Reviews


TURDOTURDO

Rated 5 / 5 stars

Great

Playing this game made me feel like I was looking through my friends eyes at myself (Leigh).
I hope this won't happen to our friendship :P
Nice story
Lovely art and colour.
Great Job, this was meaningful to me.



TankdownTankdown

Rated 5 / 5 stars

Interesting

I hate to admit that I need to read the reviews to understand the full picture. On the first time I found her attitude to my character to be somewhat deceiving. Yet it made sense once I gain the general picture.

The attractive girl, little hints of demise, and a lot of doubt from the first person player.

I ended up in the hospital the first time! I wanted to turn away, but I was afraid I hurt her feelings. I guess I'm a wuss. :P



dehdeshdehdesh

Rated 5 / 5 stars

Good

Although, not a "fun" game. I find it to be art. Like an alfa romeo compitizione.

If I we're to throw a theory out there, I would say that the character is undergoing surgery, or was in some kind of accident. The girl is life in which you should cling onto her if you wish to "wake up".

If you get ending two (where you cling to her, but are neither happy nor sad) you more than likely end up in a coma.

The other ending (where you leave her completely) could mean that the character has let go of life, and you are now dead.

The fact that she seems to begin to fade out means you are about to "wake up", or more than likely not going to die.

Perhaps the character even attempted suicide beforehand which would explain why he would want to flee from the girl. (it does explain the endings)

Dante has a decent theory too.


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mob-mastermob-master

Rated 5 / 5 stars

This is my Guess

The girl isn't real (obvious) so she is an hallucination , a persistent one at that.If this is true drugs are unlikely , because it isn't like if your on drugs your high all the time. Altough , it could be a psychic delusion that is kick-started by a drug (multiple personalities i.e.) .This would make sense because it would still carry all the drug hints in the game (the hospital , if she leaves he becomes happy again (drugs make you depressed(ALL drugs in the long run)).

Great idea , like the story you put in there. idk if i was right , but the message your trying to get over (if im right) is dont do drugs (except for weed wich is retarded to be illegal (long live holland)) wich is a good message.

remember you can NEVER (completly) rehabilitate from a cocaine or heroine addiction , the damage will always be there , Under the surface maybe but there nonetheless!!


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LuxembourgLuxembourg

Rated 4 / 5 stars

Figurative

I got all three endings. Contrary to the norm, the best ending is to get rid of the girl who "loves" you and the worst is to have her stay. Why? She's a drug. I realized that she was a drug on my second playthrough. I noticed how addicted the narrator seemed (he wants to know if he can live without her) and linked that to the first ending I got, which was the one in the hospital concerning hitting nerves or arteries. Voila, she's a metaphor for a drug.
Anyways, I kind of liked the style of this. The colors were nice, all yellows and whites and dull browns. The story was kind of sad and pitiful, and had a relatively well done, simple execution. My problems were that it wasn't very compelling; you couldn't relate to the main character and the options were usually systematic. Option 1: Say something nice to her. Option 2: Ignore her or go in a negative direction with her. More options would definitely be welcome. As well, more art would be really nice; she had like 3 different expressions and there were only 3 backgrounds... that was pretty much the extent of the art. More interesting personalities on the two characters would have been welcome as well, as would a more audibly pleasing and interesting piece for background music.
Anyways, I like how figurative and interpretive the story is, and it does have a smidgen of style, but the elements of how you interact and how much there is to this need some work.


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