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A game by Bentosmile (ported to Flash by Raitendo)
Air Pressure is a visual novel game that I've been working on on-and-off for a while. It has only three different endings, but a lot of branches!
I hope you enjoy it. It is quite a serious game, I guess. :)
This flash has struck a nerve of those who can relate to the ambiguity of any adictions tendacies to mistake need with want. I find the concept to be exostential and yet slightly bias. My aunt died from heroin. I think that this animation will, upon explination to some, help many of those who have been closely affected by addiction, to understand how the minds of the afflicted are so easily persuaded by said addictions.
This flash is a work of art, of course, I wanted to 'win' the girl, as is usually the goal within most so called "dating sims", but this one had a differant feel. Your in text conotation to the fact that the main character was having feelings against said "girl", show the symbolic relation between the weight of the love for another human being, versus the love for a substance and it's implimentation.
You have done a very good job of integrating the factors of thought process that a person with addiction faces. Never have I seen such a cute "devil on the shoulder", with no angel in sight.
The only thing I have not yet figured out for sure, but have a good idea about, is the reason why sometimes those lines start to apear in the girl. I imagine it represents approaching the phase of 'releasing' the "girl" from the state of your dependence. Her air pressure is depleting in the presence of your release. The more you decide to let her go, the less presure she is able to exert on you, the presure to use.
Thank you for this. It's depth and meaning bring substance to the world of flash.
Really great underlying message. I thought it was fantastic. Bravo
@ Vindik8or, you have no life: any ways good game
As far as Newgrounds games go, this is definitely on the serious side, but it was totally enjoyable.
Usually, when you make a serious game, it ends up being just a lecture more than a game, but this was so open-ended that it eliminated the wagging-finger phenomenon that you normally get from games that aren't all about blowing things up or solving crap. Excellent work, great potential for this type of game. :)
I thought it was phenomenal. Really left an impact; you don't really see that anymore. I appreciate the thought. Bravo.
Physics platformer with time-portals. One place - two times and different level geometry.
Help Chase find new love
Defend an arctic base on the frozen moon of Jupiter
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