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A game by Bentosmile (ported to Flash by Raitendo)
Air Pressure is a visual novel game that I've been working on on-and-off for a while. It has only three different endings, but a lot of branches!
I hope you enjoy it. It is quite a serious game, I guess. :)
Amazing, just purely amazing
It's going to be very hard to write a review on my thoughts for this game, but here goes.
This review has spoilers, so I would recommend playing it before reading this.
My first go through I just thought it was a relationship with a girl, just a simple thing, but when I got the ending with the hospital, it all hit me. The kid cuts himself. Simple as that. Leigh is simply a representation of him cutting himself. Not only would this explain the hospital ending, but why she sort of ''statics'' out by the ending too. He's starting to let go, but it's up to you as the player whether you want him to keep it going. The other reason I feel it's him cutting himself is because the nurse simply says ''You're lucky you didn't hit any arteries or veins.''
It's incredible how you could've made something that looks so innocent and simple into a very compelling and jaw droppingly disturbing story. It's been such a long time since I've played something that actually affected how a story could be told as the player conceives it.
I have no doubt in my mind that of almost ANY Flash game I ever played, this one is the one that truly creeped me out the most by its conclusion.
I don't have any more words that could describe how I feel about this, because, frankly, I can't think of any that could describe how I felt about this sudden realization. All I can say is thank you for creating something so original and so serious about its issue. Anything else I would say after that would be pointless ramble, as there is no other way I could put this game.
It feels like whoever made this has issues they need to sort out or something, but its a good game.
Wow very interesting
I gotta say this is an intense game iv never seen a game like this on New grounds if there were its news to me any way its a very interesting game you made and it also a classic old school feel to it were it made me feel nostalgic and took it more seriously i gotta say that game hit something great job on it you should make more of these types of games it seems like that one could have had more to it.
No words can describe this.
Well, maybe these can: Simple, but effective, and to the point. You've no idea what it's about unless you understand the end metaphor, or glance over a spoiler in a review. It really sets itself apart from the whole Newgrounds vibe. I take one off because I noticed a bit of a glitch where Leigh's side would bein to tear, not unlike a video glitch from a camcorder. Otherwise, great game.
This flash has struck a nerve of those who can relate to the ambiguity of any adictions tendacies to mistake need with want. I find the concept to be exostential and yet slightly bias. My aunt died from heroin. I think that this animation will, upon explination to some, help many of those who have been closely affected by addiction, to understand how the minds of the afflicted are so easily persuaded by said addictions.
This flash is a work of art, of course, I wanted to 'win' the girl, as is usually the goal within most so called "dating sims", but this one had a differant feel. Your in text conotation to the fact that the main character was having feelings against said "girl", show the symbolic relation between the weight of the love for another human being, versus the love for a substance and it's implimentation.
You have done a very good job of integrating the factors of thought process that a person with addiction faces. Never have I seen such a cute "devil on the shoulder", with no angel in sight.
The only thing I have not yet figured out for sure, but have a good idea about, is the reason why sometimes those lines start to apear in the girl. I imagine it represents approaching the phase of 'releasing' the "girl" from the state of your dependence. Her air pressure is depleting in the presence of your release. The more you decide to let her go, the less presure she is able to exert on you, the presure to use.
Thank you for this. It's depth and meaning bring substance to the world of flash.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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