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Uploaded
Mar 7, 2010 | 9:14 AM EST
  • Daily 3rd Place March 8, 2010

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Author Comments

A game by Bentosmile (ported to Flash by Raitendo)

Bentosmile's comments:

Air Pressure is a visual novel game that I've been working on on-and-off for a while. It has only three different endings, but a lot of branches!

I hope you enjoy it. It is quite a serious game, I guess. :)

Reviews


ninjaninjaXDninjaninjaXD

Rated 5 / 5 stars January 3, 2013

Is the girl a representation of a drug, like brain said? Usually drugs taken in the form of like a vaccination (IE Heroin) can damage the arteries, and can make you feel happy (like other danerous drugs) but its use causes addiction, and can sometimes make you hallucinate, say like a chair with a zebra on it, or like the girl in this game/video/novel.


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LordOfTheFailLordOfTheFail

Rated 5 / 5 stars January 3, 2013

This game... agh. Just... This hits home. Funny thing though... I also personified my "Leigh" as a dark angel rather than a pretty girl. XD


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beauthedestroyer12beauthedestroyer12

Rated 5 / 5 stars December 8, 2012

Wow, truely beautiful, deep and rich game. The possibilities, the story, love, music... 5 stars from me



BrainCavityBrainCavity

Rated 4.5 / 5 stars November 3, 2012

Does the girl represent his additionto some kind of drug?


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zodmanzodman

Rated 5 / 5 stars October 27, 2012

An excellent adventure through action trees and multiple choice endings.
This /is/ a spoiling post, so, do not read it if you haven't gotten all three endings!
Alright, that being said...
FIRST ending, IMO the 'bad' ending,
You get close to Leigh after spending all day inside with her, both days. Next day, you wake up in a hospital bed and a nurse says "You were lucky not to hit any arteries or veins this time. Why did you do it?" suggesting that the night previous (assuming you chose to get close to Leigh completely,) that you either self-harmed/did destructive drugs. More leaning towards self-harm because of the phrasing of the nurses dialogue aswell as her asking, "Why?"
In this ending you notice that Leigh's phazing out a bit and ignore it anyway, and I suppose feed your own insanity. Also, getting this ending my first time through gave me the "WTF!!!" factor that propelled me onwards; thought it was fucking hilarious and perplexing as hell!
SECOND ending, "Good"-bye ending.
You exit the house and spent all day outside and away from Leigh, remaining neutral until the next day when you tell her you want her gone, a fight ensuing until she eventually leaves and you're left with the monologue, "I feel like I did the right thing, I'm happy and it's been a month since I've had anything to do with her!" suggesting recovery. It should also be noted that the entire time the two of you are fighting, she is phasing out constantly, even when in neutral stance. Overall this ending suggests recovery from 'her', whatever she embodies. Over-all kinda average. But, compared to the other endings seems good.
THIRD ending, "Too scared to be with her or be without her" pretty much sums it up.
You can get here multiple ways, as is the same with the other endings, but you tell her you're unhappy but ask her to stay around, which she does. At the end and during your 'discussion' (I say discussion, not argument because it was semi-amiable the entire time), she's phasing out as mentioned previously, also in neutral stance. This one was leaning towards bad, but seeing as there was emotional expression in decisions used to get here, the proponent gets a little something out, the 'Nagging' feeling that he'd had all day. Which I mean, hey, I've been in relationships and had that happen before, annoying as hell, so there's at least that 'off his chest'.

Over-all a well-thought out game with different levels of horrific and disturbing endings that make this game an interesting puzzle and well meshed masterpiece in my books.


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