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A puzzle platform game with a twist.
Master the force of gravity to pass each of the 20 mind-bending levels.
Thanks to Adam_Atomic, Eiswuxe, Kevin Hansen, Ari Feldman, OrionPax and Kevin MacLeod.
Edit - 2010-03-09:
Added the Newgrounds API and medals to the game. Biggest thanks to TomFulp and Newgrounds for greatly supporting me.
Edit - 2010-03-11:
Added a "back to menu" option to the game. Also added a site-lock. In case you wanna host this game please use this version: http://codinsoft.de/games /robo-run/
An incredible concept, needing just a few tweeks.
In all honsety I hadn't expected much when I first booted up the game, but I was treated to a very pleasent surprise. Where as I had originally expected a time trial or speed based game, I was treated to a nice, pleasent platformer.
The graphics weren't earth shattering, nor were the intended to be. All the graphics follow an 8-bit medium resulting in a more "classic gaming feel." The sprites do have a few more shades than an 8-bit sprite calls for, but not enough to call it a 16-bit sprite either. Either way, the sprites were simple, and didn't take away from gameplay.
The main menu features a techno tune, not exactly towards my tastes, but good nonetheless. Unfortunatly, the actual game does not feature any music, only sounds from your player jumping. A feel this is a huge drawback on such a well programmed game.
The gameplay itself was ammusing and addicting. The game involves you fliping the gravity to allow you to run on the ceiling to get to the other side of the room. Unfortunatly you have to be on the ground in order to flip gravity, resulting in some extremely aggrivating and precise jumps. The ability to switch the gravity once in mid air would make the game a little less about precision and more about puzzling, like it probably should be.
Overall the game is satisfying and with just a few tweaks the game would be perfect.
Overal Score: 8/10
good but not very original
I don't agree with the guys saying that it would be better if the gravity could switch in mid-air as well because it would simply break all the puzzles of this game, people should think a little bit about how the game works before reviewing.
Solid game but not very original, still fun
Nice retro game, but I agree that it would be better if the gravity could switch in mid-air as well as on the ground.
the controls could have been better
the setup was there, but i would rather have the character be able to change gravity even before hitting the platform
realy realy dumb and the medals are dumb too
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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