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rated 4.44 / 5 stars
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Credits & Info

Mar 3, 2010 | 1:50 PM EST
  • Frontpaged March 5, 2010
  • Daily 2nd Place March 4, 2010
  • Weekly 4th Place March 10, 2010

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Author Comments

Take a poignant walk through the life of an alien caught in the midst of humanity.

This is a game that you may not consider to be a game. It won't tell you if you've won or lost. You won't level up or defeat the final boss. It's short. It's simple. You might get nothing out of it at all.

That's fine, just try not to kill each other in the reviews, okay?



Rated 5 / 5 stars

Loved it

The idea was nice. I wonder if there was a way to make him survive though...

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Rated 4.5 / 5 stars


real tear jerker i'm a sucker for em. in a very manly sort of way

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Rated 5 / 5 stars

Good but...

First off I loved the game, I gave it a 10, and don't regret it. It's a different concept of a game and it really manages to be art (that oft-dreaded word...).

That said the autor's comment reads "an alien caught in the midst of humanity" and while war is a very human endevour, there's more to us than just war, both in the "guns a blaze" sense and in the more subtle everyday wars we all face. This game concept could explore more of non-war human endevours, be them positive or negative...what would his reaction be to music or to our relation to a pet, for example.

Sorry about rambling, I just want to see more tought provoking games like this!

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Rated 5 / 5 stars


I'm sure a lot of people have said this by now but i just find this game so beautiful in it's simplicity

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Rated 1.5 / 5 stars


so, what's the idea here? Really, beyond the elegiac tone of the sound and real fatalistic progression.. what's this supposed to serve? And if it was for nothing, not even to be noticed or taken at one's need, why post it? it gets points for style and strange mechanics, but it certainly doesn't try to celebrate something positive in an otherwise cruel and misunderstanding world.. and that alone feels done to DEATH.