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Mar 3, 2010 | 12:01 AM EST

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Bubba Slap 10 Points Feel the Bubba-Wrath!
Piggy PWN 10 Points Get totally pwnd by the Piggy
Gotcha 25 Points Be an easy target!
Lame Score 25 Points Come on, you can do better than this!
Spider Food 25 Points Feed your enemy a healthy snack!
Great Score 50 Points You've done well my child
Scare the Boss 50 Points Even tough guys can run away
Beat the Game 100 Points Save Theia!
God Score 100 Points The Heavens must have gifted you way too much
Piggy Wiggy 100 Points Meet the final boss

Author Comments

Thanks to chris-marks for a complete and awesome walkthrough, go check it out if you have problems with any level:
http://chris-marks.newgro unds.com/news/post/444611

A horrid earthquake has occurred at a distant planetoid called Theia. The impact was so strong that it created a giant crack, running from the core of the planetoid until its surface. Your race finds out that this catastrophe was caused by a monster who is eating Theia's Core! If he continues, the planet will explode, destroying all of your race. Nonetheless, Voly dares to take the risk of stopping the monster and his evil minions by the cost of his own life.

Your goal is to guide Voly towards the center of Theia. But beware, Voly is way too weak to attack the huge enemies; therefore you should avoid confronting them.

Reviews


AverageEverythingAverageEverything

Rated 3 / 5 stars March 4, 2010

While this is a fun puzzle game...

The last boss is too frustrating. I got past the arrows, but clicking the mouse (or trackpad) 60 times in such a short amount of time is insane. I only tried a few times and my hand freaking hurts. I'm not saying it's the game's fault, but it could be improved on, or at least made a little easier.


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TalahTalah

Rated 3 / 5 stars March 4, 2010

Good Art.

It was ok. The art and music were pretty cool. The ending was ridiculous, 60 clicks in such a small space of time? Maybe 40 clicks, or an increase in time for 60. I tried many times and couldn't do it. My only gripe with the game.



PeanutsPatPeanutsPat

Rated 3 / 5 stars March 4, 2010

Great Aesthetics, Okay Mechanics

The game looks wonderful, but there are severe issues that prevent it from being a classic.

1. The character moves too slowly, making even the simplest of levels take way longer than neccesary.

2. The character animations, when going into the ground, take just a second too long, which gets frustrating fast.

3. Having the "Suicide" key so close to the controls is a perfect recipe for accidental deaths when one was only hoping to go into the ground. It would be better if it were the "P" key or something.

4. Password systems seem quaint. Saves, auto or otherwise, are the norm now for a good reason.

5. Having to learn by dying is not particularly fun. Having to lose a life to, for instance, figure out that Slappers won't hit you if there's a rock in front of them (something that doesn't make intuitive sense as they are wider than the friggin' rock) feels like I'm being punished for something that wasn't explained to me.

Again, the art was wonderful, but there are some gameplay issues. I would love to play the sequel though.


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scarsonbroadwayfanscarsonbroadwayfan

Rated 3 / 5 stars March 4, 2010

it's not bad

but it's just not that great. the art is super though, and is very nice looking, my congratulations on that.

everything else though, has been done before. the controls are infuriating, the dig idea is more like a gimmick, and the game dosen't get any better.

better luck with your next flash, i'll be looking for it


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RapidityRapidity

Rated 1 / 5 stars March 4, 2010

Way. way too hard.

I'm too tired and frustrated to write a proper review, but here it is:
Interesting story, and good idea on the level passwords. Because no one is going to bother playing each and every level.
You made it so everything literally has to be perfect. Dodging the bubba things, for example. You have to time everything to the millisecond in order to dodge their attacks. You can't push rocks unless you're perfectly centred in front of it, if you're in the slightest bit to the left of right, he won't push it. And the last level, oh the last level was pathetic. Quicktime events are supposed to be completable on the first try. This one, however, requires you to memorise each and every button for the entire thing since if you press it a fraction of a second too late, you die. I realised you have to have pressed the button before the sound of the bell stops ringing, and that rings for about half a second. Hopefully that puts it into perspective.
And don't even let me get started on the speed of the game. The character actually walks. It makes the longer levels unbearable since you have to start from the beginning if you die...
And one last thing, why allocate a number of lives? Once they're depleted, you can select continue and it gives you three more. A little pointless. If you had checkpoints in each level, however, then it would be a different story.
1 for the story
1 for the art
That's it.
The gameplay of this completely ruins it. I think I can safely say I've never played a game as bad as this.


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