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Time Sphere

rated 4.03 / 5 stars
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Action - Platformer - Other

Credits & Info

Mar 2, 2010 | 11:38 PM EST

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Author Comments

= Re-uploaded by author, not sponsor =

Shoot a time sphere that freezes time of all objects inside! use it to stop bullets in there tracks or freeze a spinning blade so you can get past.



Rated 2.5 / 5 stars


Only right!only lets me jump and go run right!


Rated 4.5 / 5 stars

good game

i have got to level 20 yay!!!!!!!!!!!


Rated 3 / 5 stars


In level 13 there is a bug. I felt right through the moving platform for like 4 times after I collected the key. aside from the buggy collision detection the levels are challenging and fun. Although the levels could use a bit more variation in graphics as well in solving strategies. And in level 13 there is another bug. The moving platform slowly translates to the left, it goes slow but it is visible. This shows that this game isn't really finished and it doesn't feel completely finished as well. I hope you put more effort in your next one because this one is only half work.


Rated 3 / 5 stars

Ugh... uh... hmmm...

I don't really no what to think. The controls were a little shabby. And it was way to hard. Instead of making the first two levels really easy, and then the rest impossibly hard. Make the game gradually get harder. So players will want to keep playing it instead of get irritated and stop playing.
Also why was the mute button 'S'? I would accidentally pressed it thousands of times while I was playing. And that was kind of annoying.
Well this game could certainly use some work. The game was incredibly frustrating and tough. But I have to give you props for the music though.


Rated 3 / 5 stars

ok could be better

It's good but not great. The idea is sound, but the game itself needs quite a bit of polishing.

I found real issues with the controls. It seems like the only options are a full paced run and a super jump, which can make it difficult at times to do what you need to do. The jump height should not be predetermined, and the character should accelerate forward, rather than instantly moving at full speed.

I also had issues with the sphere timing. It should be possible to jump between breakable blocks, freeze each one as you go, rather than the way it currently is.