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Feb 25, 2010 | 5:19 PM EST
  • Daily 3rd Place February 26, 2010

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Fall Fast 10 Points On 'Difficulty Increased' level, fall out of the purple gate instead of walk.
Just Made It 10 Points Make it through a purple gate just as it's closing
Death Medal 25 Points Die 50 times
Hero 50 Points Complete the game
500th Flip 100 Points Rotate the screen 500 times
Super Hero 100 Points Complete the game without dying

Author Comments

Test both your physical and mental skills in this challenging puzzle platformer, where direction seems to be only a point of view...


*EDIT: Though I don't know what on earth was causing the infamous level skipping bug, I believe I've fixed the issue. Hopefully you won't experience this again and I hope for you to have a nice bugless time playing this time round. If the problem should occur again please let me know.

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Rated 3 / 5 stars

Glitches live!

In the level that introduces the magenta, if you jump and hold w while in the air the minture she touches the round she teleports through the wall and off the stage.

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Rated 3 / 5 stars

One issue I noticed

It would be great to change direction when you're in mid-air. There are plenty of times I can't decide right away what direction I need to go and being able to do it mid-flight would be a great improvement and probably the only one this game really needs.

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Rated 4 / 5 stars

good game

made me dizzy.....i missed my lunch

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Rated 3.5 / 5 stars

a good game

a good game but its boring.. not that hard and challenging..


Rated 3.5 / 5 stars

not professional enough

It's similar to what we've seen in the game called Shift, and the idea is okay, however, it really feels like a demo of the idea rather than a finished game. The movement is a bit choppy, it doesn't feel polished, and the level design is always very similar. The buttons and all are good, but that's it, there's no more to it. How about adding enemies and traps and stuff like that maybe...

Also, I feel the need to press shift all the time otherwise I have no idea where I am. I think it would be much better if the game didn't scroll at all, but rather you would be able to see the entire map at all times, with the player being tiny. It would make it much more logical.

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