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Credits & Info

Uploaded
Feb 24, 2010 | 1:59 AM EST
  • Daily 2nd Place February 25, 2010

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Author Comments

This is a game we made about space and gravity. Place gravity wells near gas giant planets to suck the matter from their surface. Stream these particles through space to fill collection rings to solve each puzzle.

Please enjoy the game and soak up the atmosphere, if anything I've made could be labeled as soothing, I'd say it's this ;)

UPDATE:
Awesometown frontpage'd!

Level transitions are quicker now and the thumbnails for player levels work. A few bug fixes too, keep reporting bugs if you find them!

Reviews


sandwich-eatersandwich-eater

Rated 5 / 5 stars December 5, 2010

great

A soothing game indeed. The pixel art works very well in this and the flying colours everywhere look pretty. The music is good, it fits the game. The physics in this are great. It may be quite hard to get it perfect sometimes but it's good to have a challenge. Nothing to complain about.



VoltegaVoltega

Rated 5 / 5 stars December 4, 2010

Pixles at their finest

this game demonstrates the advantages of pixle art style games. Who needs high quality graphics of 3D games... when we have great programming. i recommend this to any fan of old school games, puzzle games, or games that other people can make levels. Gravity based games amaze me, with their physics. do i have any problems with this game? no, none... mabey the music is a bit too relaxing for my taste, but it fits the game well. Great job making this game.



sugarsimonsugarsimon

Rated 4.5 / 5 stars November 27, 2010

good thing

great game so well



VulxaniSolasVulxaniSolas

Rated 3.5 / 5 stars November 11, 2010

One SLIGHT problem.

How in hell is one supposed to win without using a single gravity well? Because on some of the courses, it has you using NO WELLS FOR PAR!

On the other hand, the music is very therapuetic.



Pringl123kPringl123k

Rated 5 / 5 stars November 3, 2010

Great Stuff

I love this. More importantly, I think that you have put an amazing amount of effort into this. It must have taken ages. I am not capable of something like that. I just keep thinking 'how?' when I play this. It must have needed endless amounts of code and calculations.
Very well done