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Uploaded
Feb 24, 2010 | 1:59 AM EST
  • Daily 2nd Place February 25, 2010

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Author Comments

This is a game we made about space and gravity. Place gravity wells near gas giant planets to suck the matter from their surface. Stream these particles through space to fill collection rings to solve each puzzle.

Please enjoy the game and soak up the atmosphere, if anything I've made could be labeled as soothing, I'd say it's this ;)

UPDATE:
Awesometown frontpage'd!

Level transitions are quicker now and the thumbnails for player levels work. A few bug fixes too, keep reporting bugs if you find them!

Reviews


carodanicarodani

Rated 5 / 5 stars January 10, 2011

love it

that's what i call an inspiring one, nice concept, and great visual!



Phantom-2040Phantom-2040

Rated 2 / 5 stars January 9, 2011

Meh.

I have to agree with everything SeeD419 said. I have no idea how I'm supposed to get past level two. And--I'm not going to spend all night trying to figure it out. If there isn't adequate documentation, I'm going to give it a low score and move on.

I play games for fun. I play games to relax. Trying to figure out what the heck I'm even supposed to be doing and how to accomplish it is neither fun nor relaxing. If I'm just not skilled, that's fine. This, right here, isn't a case of that. It's a case of inadequate documentation, so I'm not going to waste my time trying to figure out things that, by all rights, should be in the instructions.

It seems like a good game. As SeeD419 also said, over all it seems great. But the lack of proper documentation is the killer.


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Batista333Batista333

Rated 5 / 5 stars January 5, 2011

wow

The begining got me. It's awesome!
Even thought there was a black box at start...
it was the Newgrounds' logo
I like the music
10/10
5/5


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unknown-factorunknown-factor

Rated 4 / 5 stars December 10, 2010

I like it

I like the music and the colors, but the challenge is everything else, which I don't like. But what is par really.



SeeD419SeeD419

Rated 4 / 5 stars December 7, 2010

Not bad

FOR PAR 0 LEVELS - You must remove the gravity well before the level is over to be under par. Just double click the gravity well. I only include this because I see a lot of people confused about it, just as I was. There was nothing helpful in the reviews that I found, I just used trial and error...

An enjoyable game, with lots of challenging medals. I've managed to get all of them except the last two par medals. So far I've done about 10 levels under par, and they really weren't that bad so far. The music is soothing, and the track really fits the game perfectly. I swear I hear a bit of a star trek reference in that song...

The sound effects are appropriate for the game. This game reminds me of like a great NES or Atari game that just came out a bit too late. The concept is good, and the levels are really well thought out. The user made levels and level creator was a fantastic idea - I still have yet to create my own level, but I played the custom levels that you made in the user level section. I can totally tell that you made them, because they're just like the ones in the game, lol. There's tons of creative levels in there - the only drawback being super laggy gameplay when people throw a ton of stuff into a level. 100 votes was a bit harsh too, but I managed to get through that.

Overall the game engine is good, the different planets and moons look good, the black holes are well animated and the physics seem to have a decent method to them.

I suppose the games biggest downfall on here is the lack of more in depth instructions. It seems like a lot of people just get confused and give up too hard and write "level 2 is impossible" or something ridiculous like that, so some more tutorial levels couldn't hurt.

I wish that when you were under par in all three categories that there were a marking of some sort to denote that. Maybe the planet could glow gold or something?? After you beat the game the "next level" button no longer works, and just takes you back to level 1 each time, so it's hard to complete all the levels under par when I have no way of keeping track of what level I'm on and what levels I've already done...not easily anyway...I also read that you have to get all the levels under par in ONE SITTING in order to unlock the medal for it. Can you clarify this? If so, is there a workaround? That's far too much work for one sitting for me...

Anyway, the main menu was well thought out, and the small diagram of the level layout in the upper left was a good idea. At least that gives me some sort of bearing on what I need to do next, plus the main menu screen just looks cool. I love these kind of pixel games, and I think you did an excellent job - minus the few things I mentioned that I think should really be looked into. Keep up the great work.


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