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Uploaded
Feb 24, 2010 | 1:59 AM EST
  • Daily 2nd Place February 25, 2010

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JUDGE 10 Points Rate 5 or more user levels.
PILGRIM 10 Points Complete the entire first ring of levels.
EXPLORER 25 Points Complete the entire first and second ring of levels.
JUNIOR 25 Points Complete the first level under par in all three categories.
JURY 25 Points Rate 50 or more user levels.
AMATEUR 50 Points Complete 5 or more levels under par in all three categories.
LEGEND 50 Points Complete all three rings of levels.
PRO 50 Points Complete 15 or more levels under par in all three categories.
CHAMPION 100 Points Complete all levels under par in all three categories.
EXECUTIONER 100 Points Rate 100 or more user levels.

Author Comments

This is a game we made about space and gravity. Place gravity wells near gas giant planets to suck the matter from their surface. Stream these particles through space to fill collection rings to solve each puzzle.

Please enjoy the game and soak up the atmosphere, if anything I've made could be labeled as soothing, I'd say it's this ;)

UPDATE:
Awesometown frontpage'd!

Level transitions are quicker now and the thumbnails for player levels work. A few bug fixes too, keep reporting bugs if you find them!

Reviews


DomoDomo

Rated 5 / 5 stars February 24, 2010

THIS GAME IS EPIC

I AM TOTALLY ADDICTED AND EVEN AFTER I GET ALL THE MEDALS I PROBEBLY WILL STILL PLAY IT



TrueReviewTrueReview

Rated 4 / 5 stars February 24, 2010

DARN lol

TheOnlyGate beat me to pointing out that glitch :P oh well. Fun game. sometimes kinda frustrating. I think i know a few ways to fix that though, maybe some things u can improve in this version (or add in later versions).

Maybe a more in depth tutorial? It gets kinda frustrating trying to figure out how everything works. Maybe just a few hints before starting about placing and how it will effect how the particles come out and move (like i was trying to figure out for awhile how placing the well further from the particle 'beam' causes the particles to turn sharper when i would think placing the well closer to the beam would cause it to have a greater effect on the pull (since ud think the force would be stronger the closer you get to the object).

Also mention that you can delete wells after they are made to lower your "par score" as well as reduce waste (because it was awhile before i knew you could do that as a tactic to reduce waste until i ran into the level with a par score of 0 for wells).

Along those same lines, there seems to be some time limit the collection rings have to be filled for, maybe have some sort of countdown until level ends? Because I don't know really when i can stop "pulling" particles in levels with multiple collection rings because i dont know how long it will be until the level ends. Multiple occasions i had all collection rings filled and i would stop particles and instead of ending the level, the collection rings would start powering down and i would have to send particles again (causing waste). Or maybe just have it that once all rings are filled, all particles on the map are not considered waste or something like that.

Maybe mention in the instructions that the pause screen can be used to place wells, which can help cut down on time and also potential waste of just trying to line it up.

Also it needs a restart button badly (and if it does have one that im not aware of, put that in instructions too lol).

I enjoyed the game. nice physics game.


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guiaanselmoguiaanselmo

Rated 3.5 / 5 stars February 24, 2010

EON

I can smell AUDITORIUM.
This is an atmospheric and immersive experience.



Deception16Deception16

Rated 5 / 5 stars February 24, 2010

Awesome

Great game and concept with gravity to solve puzzle make more!!!!


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TheOnlyGateTheOnlyGate

Rated 4.5 / 5 stars February 24, 2010

Love it, but...

I love the way you used multiple objects that are affected, not just one or two. I did, however, find a glitch which may need your attention. If you press pause and you have a gravity well on screen, you can double click it as many times as you like and get an infinite amount. *shrug* Even with that "bug", it's still pretty good. n_n


People find this review helpful!
fucrate responds:

hah! good call, i'll check that out