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(notso) Extreme Defense

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Author Comments

It's no where near 100% but I want people to test it out and see if they can provide feedback! I am going to incorporate this with one of my previous submissions which is space based, so give me ideas!

Yes I know I need music!!!

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It's still in béta, but we have a concept.

I fully agree with 0mg, it needs more variety. This is just the same creeps, spawning the same way, with the same behaviour. They need a personality like speedy, strong, self-healing, and some of them need wings. Also, the towers should have more. Not only basic and splash and shit, but even with capabilities as: awesome power but not very fast. That didn't come out very strong here.

My last point is that your game should have something unique, something that only you could come up with. There are tons of TD games, what do you want yours to have to be special?

Anyway, keep working on it, it definitely has potential.

MrS1ck responds:

Epic review, thanks, taking alot into consideration for v2!

hmmm

I didn't catch any bugs or glitches, so we know that it's going fine.
As for the actual gameplay, like cardboardwalk said, it's a little monotonous in the way the enemies walk the same way. Also, a little variety in towers would help make the game more interesting. More enemies, maybe flying enemies too?, would bring variety and make you actually think about which tower you are going to place. i think you would be doing great by making this into a space type TD, so i'm looking forward to it
:)

MrS1ck responds:

enemy variety? Coming up! I'll hit you up when v2 is done with the space theme :P

nice and simple

need some thing as an end of game / you won congrat...but other than that not a bad game

i dont like it....

But you did your best so i am putting you a 9. try to make it better and better :) if you make it good egnough good you will maybe become famous. i am a noob at flash, i cant even make a little animation...

It was great!

I liked it a lot but some things need improvement. All the enemies travel the exact same way. All you need is to completely surround the perimeter and you always hit them. That takes away any intensity it might have had in the given situations. And as I am writing this review the game is doing completely fine on its own. It seems that all you do is place the guns down and thats all the interactivity you get out of it. Hope this was helpful!

MrS1ck responds:

Thanks! Very helpful, I'll make sure to fix that, I usually increase the difficulty by clicking the timeline on the bottom right hand corner, makes it hard as hell [:

Credits & Info

Views
4,988
Faves:
1
Votes
6
Score
3.33 / 5.00

Uploaded
Feb 23, 2010
3:17 PM EST