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rated 4.42 / 5 stars
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Action - Shooter - Vertical Flight

Credits & Info

Feb 19, 2010 | 12:41 AM EST
  • Frontpaged February 23, 2010
  • Daily Feature February 20, 2010
  • Weekly 4th Place February 24, 2010

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100_kills 5 Points Reach 100 kills.
20_coins 5 Points Collect 20 coins.
25_diamonds 10 Points Collect 25 diamonds.
25_greens 10 Points Collect 25 greens.
500_coins 10 Points Collect 500 coins.
500_diamonds 10 Points Collect 500 diamonds.
50_blues 10 Points Collect 50 blues.
multiplier_x50 10 Points Get a x50 multiplier.
1000_kills 25 Points Achieve 1000 kills.
2500_kills 25 Points Achieve 2500 kills.
250_blues 25 Points Collect 250 blues.
multiplier_x100 25 Points Get a x100 multiplier.
1000_diamonds 50 Points Collect 1000 diamonds.
2500_coins 50 Points Collect 2500 coins.
multiplier_x150 50 Points Get an x150 multiplier.
game_completed 100 Points Complete the game!

Author Comments

Those evil aliens are at it again, invading our little corner of the galaxy once more, trying to conquer the Earth, enslave all mankind and in a word, whatnot.
Will they never learn that here on Earth we have an endless supply of fighter jocks with the right stuff to trash their entire armada from a single man spacecraft?
Oh well, I suppose you'd better get out there and show them who's the boss...

Move with the mouse or WASD or arrow keys.
Your guns fire automatically.
Activate your shockwave using the mouse button or M or Z keys.
Pause with the SPACE bar.

Obliterate enemy alien spaceships as they attack in ever greater numbers.
Use your shockwave to disintegrate enemy photon bullets, block their laser beams and inflict more damage on their spaceships.
You can't reuse your shockwave until the blue power bar in the bottom right corner replenishes.

Collect bonuses ejected from dying ships:
coins - $10 + 5 poins
diamonds - $100 + 25 points
blue - 100 points
green - 500 points
orange - increment score multiplier

Your score multiplier applies to all points awarded for destroying enemies and collecing bonuses up until the end of the level.
Spend accumulated money buying upgrades between levels.



Rated 5 / 5 stars

awww yiss, high score of 180,925,275 with no deaths from start to finish. this game was pretty immersing, it reminded me of frantic but i like the upgrade ability of this game wayyyy better. overall, you could see that it was thought through and every boss had a certain strategy you could utilize to beat it. great game, 10/10 would play again.

Vibe13 responds:

yeah I did play frantic before writing this and it was definitely an inspiration - there's still stuff in that game I'd like to include if I do something else like this.


Rated 4.5 / 5 stars

Always a favorite on Newgrounds. Now that I have an account, I thought I'd stop by to give you props. Great graphics, great sound, great control; just a satisfying game to play!

People find this review helpful!
Vibe13 responds:

thanks man - it always helps my motivation to hear comments like that: I've learned a lot since I wrote this game and this kinda comment makes me wanna take another swing at something similar soon.


Rated 5 / 5 stars

Just beat the game using the power of minor lag to beat the game with no deaths. :)
It was pretty fun but and it was sorta easy in the long run of things.


People find this review helpful!
Vibe13 responds:

yeah it can be kinda easy - I still find it hard to get the right difficulty balance...I've been using 'minor lag' to beat games since I was a nipper with a C64 so I'm not too worried about that!


Rated 5 / 5 stars

Ahhh.., just finished the game start to finish without any deaths. Killfest!!!

People find this review helpful!
Vibe13 responds:

I'm not sure if I could do that myself...


Rated 5 / 5 stars

Pretty easy game -- just really grindy.

Graphics are pretty good. Music is good.
Overall far too easy for someone who is used to shoot-em-ups but no technical flaws with the game.
Ideal for a more casual gamer.

People find this review helpful!
Vibe13 responds:

yeah it is pretty easy.

I'm an old schooler: my natural tendency is to make games too hard, I then have to make an effort to pull it back a bit - I think I over-compensated a little with this one!