Mr. Boomba
Mr. Boomba tries to impress the girl of his dreams, but always seems to find a way to humiliate himself!
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Those evil aliens are at it again, invading our little corner of the galaxy once more, trying to conquer the Earth, enslave all mankind and in a word, whatnot.
Will they never learn that here on Earth we have an endless supply of fighter jocks with the right stuff to trash their entire armada from a single man spacecraft?
Oh well, I suppose you'd better get out there and show them who's the boss...
Move with the mouse or WASD or arrow keys.
Your guns fire automatically.
Activate your shockwave using the mouse button or M or Z keys.
Pause with the SPACE bar.
Obliterate enemy alien spaceships as they attack in ever greater numbers.
Use your shockwave to disintegrate enemy photon bullets, block their laser beams and inflict more damage on their spaceships.
You can't reuse your shockwave until the blue power bar in the bottom right corner replenishes.
Collect bonuses ejected from dying ships:
coins - $10 + 5 poins
diamonds - $100 + 25 points
blue - 100 points
green - 500 points
orange - increment score multiplier
Your score multiplier applies to all points awarded for destroying enemies and collecing bonuses up until the end of the level.
Spend accumulated money buying upgrades between levels.
Reviews
Rated 4.5 / 5 stars January 22, 2013
uh... i think i accidentally activated a self destruct code...
Rated 4.5 / 5 stars January 19, 2013
cool game
Rated 5 / 5 stars December 22, 2012
Great game. Love the upgrading system. Good job ^-^
Rated 5 / 5 stars December 12, 2012
@vibe13, the shockwave does word as a force field. It stops the bullets from getting you.
(comment from @funbot101)
yup thats what it's supposed to do :)
....it also damages enemies as well.
I really like those kind of area effect weapons and defences.
Rated 4.5 / 5 stars December 1, 2012
did you know the SHOCKWAVE acts as a force field
I'm not sure what you mean - all enemies caught in the shockwave will jitter about a bit, is that what your talking about?....
....I've written other games with similar fx which apply a repulsive force to the enemies, however as far as I can remember I didn't do that in this one (back then I still had to figure out how to optimise the code to reduce the potential set of enemies caught within the field otherwise the performance hit was gonna be too much).