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rated 4.43 / 5 stars
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Action - Platformer - Hop and Bop

Credits & Info

Feb 17, 2010 | 3:09 PM EST

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Author Comments

** EDIT **-----------------------

ANOTHER POSSIBLE FIX: In internet explorer go to Tools>Internet Options>Security tab>Click Trusted Sites>Click the "sites" button and add to the list. Make sure require server verification in unchecked and make sure the enable protected mode button is uncheck as well in the trusted sites section. I have no way to verify this but it seems viable. Let me know if it works.

If that doesn't work try playing the game in Popup mode.

FIRST: THANKS to Tom Fulp for setting up the Power of Three event last summer.
SECOND: If you get stuck watch the video walkthroughs accessable through the in game menu.
THIRD: In the boss fight, watch for the blue target... and prehaps use your blue ability where it is pointing...
FOURTH:If the game runs slow for you right click and lower the quality settings until the game runs at normal speed.

Primary has been a long project for FrozenFire and me, we started this back in July... TONS of work have gone into this game and we hope you like it as much as we do.

Primary is about Roy, a super soldier in the land of the HUEman (get it? Ya we are lame.), who must climb to the top of Prizim tower to try to find a way to close the portal that is allowing horrible black goopy creatures into his world.

NOTE: You can play with an x-box controller with an emulator like Xpadder, I am told this also fixes the "Sticky Keys" bug. The elevator menu is able to be controlled with the keyboard as soon as the game has saved so you don't have to use the mouse if you don't want to.

If you are interested in learning more about the process of making Primary you can read my post mortum of sorts here:
http://jacksmack.newgroun ds .com/news/post/440216

///// BUG FIXES:
Walking Tall medal fix.



Rated 3.5 / 5 stars

Overall good, but one major issue

I'm sure by now you're tired of hearing this, unfortunately though, this is an issue that needs to be addressed.
Overall the game was very good, well put together, with effective graphics and gameplay...
The wall jumping was, and many before have pointed this out already, unreliable at best. I enjoyed the game and the challenge of both the puzzle aspect and manipulation of the character immensely up to level 16, where wall-jumping became crucial. At this point it seemed like it didn't matter if I held down UP while alternating LEFT and RIGHT, or if I tried to time it, the character would always miss by just a little bit, and end up sliding back down. Half the time I can't even make it up the first corridor.
This single level became singularly aggravating, frustrating me to the point where I had to take several cool-down periods before I could resort to breaking stuff to vent my frustration.
If you're stuck on a level for half an hour, it's a tough level.
If you're stuck on a level for 2 hours, it's probably user incompetence.
If you're stuck on a level for a day...Well, there's probably something inherently wrong with the level.
I know people have beat the game with no problem, but I also know I've read more than a few comments bringing up the wall-jumping difficulty, and so far this issue hasn't been addressed.

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Rated 5 / 5 stars


awesome idea , awesome game!

tha best!!
waiting for the PRIMARY 2 !!!


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Rated 3 / 5 stars

Unique idea, but poor implementation...

This games style is wonderful, and the system of three powers does make it more than just a standard platformer. Overall the style is brilliant.

That being said, this has to be one of the most boring platformers I have ever played. The levels were painfully uninspired, as well as the enemies. I'm not excited when I see enemies going back and forth continuously like repainted goombas. Likewise when I got to the first boss fight. I felt no excitement during the fight, just find the same old pattern, and wait for it to be exposed. I didn't feel engaged at all by this. I shouldn't feel so bored playing a game that has is such a great idea.

Ultimately, I think the concept is great. This could have been an inspired enticing game. But the presentation and total lack of exciting gameplay just make it a new coat of primary paint on an old platformer, one that wasn't very good when it was new.

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Rated 5 / 5 stars

Primary colors ftw!

Very cool game! I really like the idea of how you incorporated Primary colors into the game, a good way to come up with super hero's, the whole idea really is perfect. I also like how you made each character playable and with their own unique special capabilities, not only that but the music is great especially when you switch to another character they each have their own song, what another great idea. You guys truthfully did an excellent job, keep it up!


Rated 4 / 5 stars

Not bad at all!

Firstly, Robfire; there are two sets of primary colors, one for light, and one for inks; Red, Blue, and Yellow are your primary colors for inks, paints, etc. Although these days, the primary colors for inks (commonly, printer inks) are Cyan, Magenta and Yellow; just take a look in your printer. Your computer monitor uses Red Green and Blue, the primary colors for lights.

Anyway, on to the game. I found it quite an interesting game to play, although it seems the difficulty began to ramp up excessively quickly, I had to give up about 15 levels into the game because the wall jumping mechanic felt too fiddly for me to tolerate any longer.

The sound was fantastic; very seldom, if ever, have I actually encountered spoken dialogue in a flash game, huge points for that!

The design and execution of the animation was very crisp and fluid, very pleasant to look at.

The gameplay however, felt somewhat lacking; again, the wall jumping mechanic felt very fiddly, the character does not seem to execute a wall jump until after he latches on to a wall, which does not actually happen until about two-tenths of a second after making contact; I attempted to hold the jump button and alternate the left-right buttons to alleviate this issue, but to no avail; if the timing is not extremely precise, you tend to fall (and more often than not, to your death as well). Additionally, it seems the creatures that fire upon you utilize near laser-precise accuracy, not to mention what appears to be haphazard timing between projectiles; all too often did I await an opportunity to strike only to be killed as soon as I closed to attack range; of course I could have just always been in the wrong place at the wrong time.

All in all: the game is exceptionally well designed, even by Newgrounds standards, and for that I give you high marks; however there are issues with the gameplay and difficulty curve that make it feel excessively difficult and borderline irritating after a brief period of time. To put it quite bluntly, it somewhat feels as though it was originally supposed to be a video, and changed into a game at the last minute.

Overall: 8/10 - 4/5

- Jonathan

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