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rated 4.43 / 5 stars
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Action - Platformer - Hop and Bop

Credits & Info

Feb 17, 2010 | 3:09 PM EST

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Author Comments

** EDIT **-----------------------

ANOTHER POSSIBLE FIX: In internet explorer go to Tools>Internet Options>Security tab>Click Trusted Sites>Click the "sites" button and add to the list. Make sure require server verification in unchecked and make sure the enable protected mode button is uncheck as well in the trusted sites section. I have no way to verify this but it seems viable. Let me know if it works.

If that doesn't work try playing the game in Popup mode.

FIRST: THANKS to Tom Fulp for setting up the Power of Three event last summer.
SECOND: If you get stuck watch the video walkthroughs accessable through the in game menu.
THIRD: In the boss fight, watch for the blue target... and prehaps use your blue ability where it is pointing...
FOURTH:If the game runs slow for you right click and lower the quality settings until the game runs at normal speed.

Primary has been a long project for FrozenFire and me, we started this back in July... TONS of work have gone into this game and we hope you like it as much as we do.

Primary is about Roy, a super soldier in the land of the HUEman (get it? Ya we are lame.), who must climb to the top of Prizim tower to try to find a way to close the portal that is allowing horrible black goopy creatures into his world.

NOTE: You can play with an x-box controller with an emulator like Xpadder, I am told this also fixes the "Sticky Keys" bug. The elevator menu is able to be controlled with the keyboard as soon as the game has saved so you don't have to use the mouse if you don't want to.

If you are interested in learning more about the process of making Primary you can read my post mortum of sorts here:
http://jacksmack.newgroun ds .com/news/post/440216

///// BUG FIXES:
Walking Tall medal fix.



Rated 2.5 / 5 stars

Middlin' Maudlin

It's alright, it's functional, but it ultimately not much fun for me. The visuals are spare, which could work well in a game with the primary color theme. But this feels a little too simple, there is not much character to the environment, except for the black spiny parts, which read well as visual language for danger. The animation worked, it was detailed a fluid, and showed a little character for each of the three colored characters. Also, I thought the use of the elevator buttons was a clever way to facilitate level transition.

The game design is interesting, there is something to the idea of having three characters with unique skills solving environmental puzzles. The problem is, that it becomes too complex. When you layer the already cumbersome control scheme, with the character swapping function, AND the unique skills, AND negotiation of the environment and enemies, AND interaction with the environment, switches, wall jumps, and doors, it's just too much to process at once. The result is that all of the puzzles have to be either dumbed down, or they quickly become irritating. Either the features need to be paired down, or the controls need to be simplified.

Ultimately, I wasn't rewarded enough to make it worth playing through the whole game, intrigued as I was by the initial story conflict. Good luck with your future endeavors.

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Rated 5 / 5 stars

Amazing Quality... great game... well done..

As a game maker myself.. i can see the immense amount of effort put into this.. keep it up and better


Rated 4 / 5 stars

Well Made

Very intresting game played it all the way through loved the controls but you should add a remapping option so it suits a broader amount of players. Loved it gave you high points here things you should think about in future games is. People probably would love some "changes" when you get color powerup ad something on the charactergrapghics makes it less mono. The red highjump hold shift made the game waaaay to hard come up with something better there. yellow invincibilety was too good make it on duration i just camped the bosses to death :). Hopes that next game have alot of maps with fast colorchanging to make it even harder.

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JackSmack responds:

We had fast color changing areas, they got a bit tiresome and wore people out really fast. The game as it stands is still pretty hard. Thanks for your input on what we can do for the sequel though.

IF you have played the game through you know that the next one will have to be a bit... different.


Rated 4 / 5 stars

Hey, manicjudgement

The reason WASD became so popular was so that you could use your right hand for the mouse, sice in games like WoW the mouse is more important than the directional keys.

Actually, I also believed this was a game for left-handed. I've read the reasons of the author for not being able to use the arrow keys, but nevertheless I have to penalize this in the score. It makes it a lot harder anything. I almost gave up several times just because of that.

Aside from that, great game, altough I can't believe it actually runs slow at times even on a computer like mine, I had to use less quality.


Rated 5 / 5 stars


I couldn't stop playing, and now... I'll be under-prepared for class tomorrow...
crap. Oh well. Awesome game, Freaking... awesome.