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Feb 17, 2010 | 3:09 PM EST
  • Daily Feature February 18, 2010

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Author Comments

** EDIT **-----------------------
IF YOU ARE EXPERIANCING THE "STICKY KEYS" BUG PLEASE TRY THE GAME IN GOOGLE CHROME IT APPEARS TO WORK THERE. (Source is Cheesenip. Please thank him too if it fixes the issue.)

ANOTHER POSSIBLE FIX: In internet explorer go to Tools>Internet Options>Security tab>Click Trusted Sites>Click the "sites" button and add Newgrounds.com to the list. Make sure require server verification in unchecked and make sure the enable protected mode button is uncheck as well in the trusted sites section. I have no way to verify this but it seems viable. Let me know if it works.

If that doesn't work try playing the game in Popup mode.
-------------------------

FIRST: THANKS to Tom Fulp for setting up the Power of Three event last summer.
SECOND: If you get stuck watch the video walkthroughs accessable through the in game menu.
THIRD: In the boss fight, watch for the blue target... and prehaps use your blue ability where it is pointing...
FOURTH:If the game runs slow for you right click and lower the quality settings until the game runs at normal speed.

Primary has been a long project for FrozenFire and me, we started this back in July... TONS of work have gone into this game and we hope you like it as much as we do.

Primary is about Roy, a super soldier in the land of the HUEman (get it? Ya we are lame.), who must climb to the top of Prizim tower to try to find a way to close the portal that is allowing horrible black goopy creatures into his world.

NOTE: You can play with an x-box controller with an emulator like Xpadder, I am told this also fixes the "Sticky Keys" bug. The elevator menu is able to be controlled with the keyboard as soon as the game has saved so you don't have to use the mouse if you don't want to.

If you are interested in learning more about the process of making Primary you can read my post mortum of sorts here:
http://jacksmack.newgroun ds .com/news/post/440216

///// BUG FIXES:
Walking Tall medal fix.

Reviews


dragonpaul99dragonpaul99

Rated 5 / 5 stars February 18, 2010

This is a great game!

The only compliant I have is that the buttons were poorly placed. I don't usually like it when you can't use the arrow keys instead of WASD and using the shift key to help jump late in the game was very awkward, especially when tying to change colors. However, that aside, this game was awesome. The time on my stats screen currently says 315 minutes! (And that's with few interuptions.) Any game that can hold my attention 5 and quarter hours is worthy of nothing but the utmost praise. Well done!



RagnorakTresRagnorakTres

Rated 3.5 / 5 stars February 18, 2010

Not the best, but pretty damn good all the same.

I'm not gonna lie to you, I got extremely frustrated playing this game, though that may speak more to my level of insomnia than anything else.

Nonetheless, I felt like the game took a certain perverse pleasure in seeing me die. At least I didn't try to cuss it out like I did the wind the other day.

Enough of my anger management issues, on to my compliments!

I only played the first ten levels, so I can't say the entire game was this way, but it seemed like you took a simple concept and ran with it, changing what could have been a really easy platformer into an entertaining series of minute, minute and a half puzzles that had me thinking of an early version of N, or possibly Prince of Persia. (Minus the existential angst, of course. "Who am I? Why am I going to kill the Vizier? Is it because I'm evil?" No, he killed your father and tried to enslave the world, you idiot! Did you forget that part? That's just the sand talking, ignore it! God, took him long enough in that last game, too. *rolls eyes*)

Anyway, this was an entertaining diversion, and made all the more impressive knowing what little of Flash I do. The animations are damn smooth and the character is easy to recognize. My only real gripe is the starkness of the background, but it makes sense with what little backstory you provided.

I hope you guys continue to work on stuff like this, I've seen too much of a degradation in the quality of Flash games lately. Often seems like only the puzzle and strategy games really manage to waste any of my time anymore...


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sondreisondrei

Rated 1 / 5 stars February 18, 2010

Bugs

u have a bug on the movement it keeps getting stuck 1st i thought it was the keyboard but when i looked it was ok so u hav bug on the movement of the player


JackSmack responds:

I don't know how to fix the issue since it only happens on certain computer setups. PC's are extremely wide ranging and flash can have issues with anything from a graphics card, to an instant messaging program, to even an antivirus software.

Saying that there are bugs in the game that are the fault of the developer when the bugs are related to the setup on certain computers isn't really all that fair. But hey at least you gave us a 2 instead of a 0 I guess.

If you are having issues with the game and would like to help me figure out what is causing them I'm all for working with you to get the problems solved. However flash is a mysterious beast and usually doesn't play well with everyone's computers.

Ask any other flash developer you will get HORROR stories of flash just not doing what it should or crazy weird bugs just happening for no reason whatsoever. :)

We developers know that flash is far from a perfect medium. The more complex a game or animation gets the more likely the fla is to corrupt, or just decide not to do what you programmed it to do anymore.

Keep in mind that this game was made by 2 guys, one of them in highschool so I think we did a bang up job personally even if we couldn't test the game on thousands of different computer setups to make sure it works perfectly for absolutely everyone.

Now if you will excuse me I'm going to go see if I can get Primary to run on an IBM PC Junior just in case. :P

If I come across as grumpy I'm sorry, I'm tired. This is not meant to be mean spirited.

Just you should understand that a LOT of work goes into something like this and not every game can be perfect for everyone, perhaps if you changed your setup a little like your browser, or turned off any unneeded programs running in the background you could narrow down the cause and enlighten me.


TerntResnerTerntResner

Rated 2.5 / 5 stars February 18, 2010

Middlin' Maudlin

It's alright, it's functional, but it ultimately not much fun for me. The visuals are spare, which could work well in a game with the primary color theme. But this feels a little too simple, there is not much character to the environment, except for the black spiny parts, which read well as visual language for danger. The animation worked, it was detailed a fluid, and showed a little character for each of the three colored characters. Also, I thought the use of the elevator buttons was a clever way to facilitate level transition.

The game design is interesting, there is something to the idea of having three characters with unique skills solving environmental puzzles. The problem is, that it becomes too complex. When you layer the already cumbersome control scheme, with the character swapping function, AND the unique skills, AND negotiation of the environment and enemies, AND interaction with the environment, switches, wall jumps, and doors, it's just too much to process at once. The result is that all of the puzzles have to be either dumbed down, or they quickly become irritating. Either the features need to be paired down, or the controls need to be simplified.

Ultimately, I wasn't rewarded enough to make it worth playing through the whole game, intrigued as I was by the initial story conflict. Good luck with your future endeavors.


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QuakeboyQuakeboy

Rated 5 / 5 stars February 18, 2010

Amazing Quality... great game... well done..

As a game maker myself.. i can see the immense amount of effort put into this.. keep it up and better