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Uploaded
Feb 11, 2010 | 5:36 PM EST
  • Daily 3rd Place February 12, 2010

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Author Comments

When your balloon crash-lands in a wasteland of fowl creatures, its time to survive. Upgrade your weapons, fort, and turrets while you try to fix your balloon. Balance your free time between battles so you are prepared for future waves. Try to escape as soon as you can!

"Ink's Ascension" Intro Music by TreborLocke (http://www.gotexp.com/)
"Fallen" End Track by KimKen (see profile left)
Main Game Track by Dummeh

Reviews


CocaineNGyrosCocaineNGyros

Rated 5 / 5 stars February 21, 2010

wow

graphics, sounds, upgrades... all that and more in a VERY original defense game. brilliant! my only issue with it was that you couldnt shoot from your fort.


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Pur3AdrenalinePur3Adrenaline

Rated 5 / 5 stars February 21, 2010

Great!

Really good game! But it is waaaay too easy to win once you get an assault rifle or machine gun. Also, the fort needs to take damage and crumble after a while, and I think you should be able to use the sniper rifle on top of the fort.


People find this review helpful!

spambot11spambot11

Rated 5 / 5 stars February 21, 2010

Simply awesome

This game was simply awesome, graphics were fine.
Concept was fine. A nice and addictive game :)

My final stats
125 Hours | 1,204 enemies killed | Total cash earned; $66,305.00



advancer908advancer908

Rated 5 / 5 stars February 21, 2010

Amazing

One of the most creative, fun, exciting games that I have played on Newgrounds. Easy to control. Straight to the point. Soundtrack was okay I guess, but the concept of it was just great. One of my favorite defense games :)! Wouldn't mind a sequel!!



sumosumosumosumo

Rated 4.5 / 5 stars February 21, 2010

A lot of fun!

This was a good, original take on this kind of game. A really awesome premise, and well put together. Overall, it was an excellent, and FUN way to incorporate platforming and TD gameplay.

Definitely sequel-worthy, but I don't think that adding a buttload of new upgrades and stuff is really what you want.

It seemed as though the waves topped out at one point... with my turrets all upgraded and the upgraded machinegun, suddenly none of the enemies were a threat any more. Maybe more and bigger enemies would be a good answer. It would keep the player on his toes throughout the game, not just at the beginning.

Also, the mechanic where you lose accuracy as you get more tired makes sense -- but it means very little once you get the machinegun, and the enemies are all clustered together anyway. Maybe your fatigue should affect your rate of fire/balloon repair as well?

Lastly, the most expensive gun, even fully upgraded, is not nearly as awesome as the cheaper machinegun.

Really great job, you guys. I thought the music choice was spot-on, and you're keeping it classy with the Mark Twain. Keep up the good work.