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Credits & Info

Feb 10, 2010 | 2:03 PM EST
  • Daily 3rd Place February 11, 2010

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Author Comments

Colony is a Real-Time-Strategy game, where you build bases, accumulate resources, create troops, and command them on the battlefield to destroy the enemy forces. All battles are set up to be 2v2.

This was a very exciting game for me to develop because it is my first attempt at creating something multiplayer (that isn't turn based either!). Some of my major influences were Starcraft and Code Geass.

If you enjoy the music, give David Orr a shout, he developed a system where it builds the music as you go, so that it's not one long predictable loop :D You can also find an extended version of the soundtrack on his NG page: /audio/listen/299268

I hope you guys have fun! :D



PS: Sorry about the 'ArmorGames" lock earlier, there was a technical problem. Nothing is supposed to be locked in this version.



Rated 5 / 5 stars

Amazing game played it before

One of the best Ive played 10-10 :3 Keep the server live . Armor Acct Is ZionNJ

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Rated 5 / 5 stars


My armor games account is LavaLiquid


Rated 5 / 5 stars

every feature i look for

i love this game i wish there was a sequel with more towers more variety and the ability to befriend someone in multiplayer. my fave fact is that u can talk 2 da computer ally!

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Rated 5 / 5 stars

How to fix your choice between Outpost and Forge.

Use your partner to your advantage. Come to an agreement, if your teammate wants air, go land, vice versa.

Teamwork is KEY.

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Rated 4.5 / 5 stars

Recommend to play again and again! :)

I find the four-building restriction is extremely annoying, personally. It forces you to choose at the beginning between energy-dependent units and population-dependent units. After that, attempting to switch is suicide, because it interrupts your spam. It wouldn't be much of a problem normally, but neither factory can build a full selection of units. Except for the superunits at the very end, the forge doesn't have any good armor, and the barracks can't do air.

Additionally, between the building cap and the very restricted range of units and buildings, the game is nearly deterministic, and early-game build orders are entirely too simple and necessary. Your entire strategy beyond responding to the other players' build orders is mechanical.

So, overview: too simple, not enough variety, bases too constricted to make it interesting.

I found this fairly mediocre. It's not really any better than Sea of Fire (air is slightly more usable, but that's about it), and in some ways worse (only one building takes damage). Multiplayer might be fun, but still doesn't look fun enough.

Piros12, for Mission 5 there's some luck involved, but try this:
Build up a Treasury first, then a Generator and an Outpost. Then build the Special Ops (missile) building. Set the Outpost to build marines to hold off the first wave until the missiles are ready.
When you run out of manpower, demolish the Outpost and build a Generator (be sure to upgrade it).
This should keep you in missiles while your 'ally' is hopefully building something useful like Phantoms. If the ally doesn't, you'll likely lose since it's pretty easy for the enemy to send out quick units behind a bunch of Phantoms and you'll never be able to get a missile on them. :D
Hope it helps!
Oh yeah for lvl 4; try going to dual armoury + generator and bank and spam scouts. It was fast enough for me :p.

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