Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Them Coconuts is a defence game where you have to defend yourself against the attacking hordes of enemies. To assist you you have 10 weapons including the summoning of meteors and dragons.
You can also upgrade your castle and hire mercenaries to support you.
Shoot: Left mouse button
Change Weapon: 0-9 or Click the icons at the top of the screen
You can download the music from the game for free here: http://www.finurligaljud.
Decent, could be improved
This game is the kind that needs to be stormed quickly. If you start getting weponds late, you will get swarmed and die. I like the music, and got upto wave 36, then quit from boredom. Gets repeditive and needs a little more description. I think I'll save people in-game money by saying what things do:
slingshot: weak peice of crap, acurate, infinate ammo
bow and arrows: lobs 3 arrows, strong compaired to slingshot, inacurate
crossbow:stronger than b&a, singleshot, accurate
gun: slightly stronger than crossbow, otherwise the same
cannon:stronger than gun, knocks back enemies on impact
machinegun: as strong as gun, rapid fire, the main weapon you should use
chicken: bomb, slight damage against all enemies in area, slow, lob shot
goat: does no damage, pushes back all enemies in the row u place it in
meteor: massive damage against all enemies in area you call it in, $7000 per shot
dragon: massive damage against all visible enemies, $7000 per shot (not sure if meteor is more powerfull, but this is much more usefull due to the later mobs of enemies)
Hired Support1: fires bow and arrows
Hired Support2: fires crossbow
Hired Support3: fires gun, last buyable support
(support helps alot to deal extra damage at a one-time cost)
There you go, hope that shines some light on the cofusion.
MONTY PYTHON FTW!!!!!
Judging by the reviews I can see that these kids don't play defense games often. You're never going to beat a GOOD defense game in one go, if you do then it's a shitty defense game.
For a click and shoot defense game, this was very well done, I liked the style of it a lot, and click and shoot defense games aren't even my cup of tea. Made it to wave 17 in one go, think I forwent needed castle upgrades for weapons, might change my strat on another play through.
Loved the Music, silly yet entertaining, and not grating at all. I'll find myself quitting a game not for the lack of game play, but because the music is terrible. Kudos sir, I was entertained.
I do like the graphics. And I absolutely love the music. It's hilarious. The gameplay plays like any other generic defense game. Simple straight forward shooting. But it was incredibly hard to progress smoothly.
Here's the way I see it. There are two things a little too steep - the prices and the difficulty.
The difficulty escalates to a level that goes beyond what the weapons are capable of. The strongest weapon to go with early is that single large arrow weapon. The guns don't really do enough damage to the enemy for the price that they cost. The cannon was perhaps the only other weapon capable of holding back the enemies but since it shoots so slow, it's quite useless in the crowds. The difficulty escalates far beyond what the players funds can handle. Especially that darn police car at the end of each wave. They got tougher and tougher so fast that it was almost impossible to keep them at bay in the later levels.
The hired help was of much use for the price as well. Since they were using such basic weapons, they provided little help in the later levels and they cost too much anyway. Purchasing them meant sacrificing your weapon choice - you couldn't get chickens quick enough if you hired help and those chickens are essential to survival. I tried playing both ways - both hiring help and without - and found that both of them are deeply flawed. They need each other. That cannon fire power needs to be backed up with competent support. Or a better weapon needs to be available to do without it.
The one thing that could seriously help this was the 'king' appearing when you wanted him to, not randomly. Maybe allow a button to 'release' him when the bar loads instead of instantly. And also, I think that bar loads a little too slow. If I'm not mistaken it's a time thing - which isn't proportionate to difficulty again because as the level progresses you have more enemies and clearly a bigger need for the damage boost. It should instead depend on kills so that in the later levels, the bar fills up in proportion to the number of enemies flooding the screen.
It's a solid defense game, but the difficulty shoots way too far above the players head for it to be a longer enjoyment.
could be better...
its preety good but could be better like write how much dmg each wep does,make it a bit more balanced and make little breaks between waves
excellent. wave 43 first try
Seriously... lvl 40 is when the game gets hard. It took me until the killer bunny to realize that it was a monty python related defense. I really liked it, and all the people complaining that it is too hard really shouldn't be playing D games. In my opinion this game deserves around a 4.15/5
Physics platformer with time-portals. One place - two times and different level geometry.
Help Chase find new love
Defend an arctic base on the frozen moon of Jupiter
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.