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Babies Dream...

rated 3.90 / 5 stars
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Action - Platformer - Other

Credits & Info

Feb 3, 2010 | 8:43 AM EST

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PHYSICAL THERAPY 5 Points Finish the tutorial.
TEAR IN THE WORLD 5 Points Enter a rift.
UNDER CONSTRUCTION 5 Points Find the incomplete area.
HAPPY FAMILY 10 Points Finish the first level for each character.
FULL POCKETS 25 Points Get at least a bronze in all Naaij levels.
JUST ANOTHER DAY 25 Points Finish Mell's story.
RACE FOREVER 25 Points Finish Fuzor's story.
SINGULAR SPEED 25 Points Get at least a bronze in all Fuzor levels.
THE QUEST TO BECOME 25 Points Finish Naaij's story.
RACE TO THE END 50 Points Get at least a silver in all Fuzor levels.
TREASURE HUNTER 50 Points Get at least a silver in all Naaij levels.
ETERNAL RECORDHOLDER 100 Points Get a gold in all Fuzor levels.
THE WORLD CHANGES NOTHING 100 Points Get a gold in all Naaij levels.

Author Comments

Before we have memory, before we know what this world is, we dream. Babies dream of what came before, of universes that are no longer there. Babies dream of dead worlds.

Babies Dream of Dead Worlds is the last of 12 games that I created in 2009.



Rated 2 / 5 stars

Ehh, interesting

I a being a first timer on my account, but long time comer to NewGrounds. That game was a very, interesting game, good idea and good story plot (lol) but the overall look of the game way plah.

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Rated 5 / 5 stars


Very different. The gravity center as a great idea. Nice game (and hard to get all the golds)


Rated 2.5 / 5 stars

Thank god these are dead worlds.

Dont take me wrong,the idea of babies seeing worlds that no longer exist is at least exciting,but it was poorly executed.The games is boring and the graphics are,hum,childish.I liked your other games way more than this one.Seriously.

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Rated 1.5 / 5 stars

Disappointing to see this up on front page.

This game is a huge disappointment and there are far better choices that could have been put up instead.

The graphics:

If there was another world, and all the creatures were doing all this research into dimensions and rifts, don't you think they would have built a little more than just random array of green squares and Roman columns? Even some guy's house was just a square space. Some people would argue that it makes it more mysterious and open to imagination, but that's not the point of a game. If that's going to be the case, they can go stare at a blank screen and "imagine" themselves a game.
The backgrounds are just the same for every single level. There's no variety, at all. It gets so boring just seeing the same colours over and over again. Give me a break.

Mediocre. Fuzors was probably the best, but overall, it was nothing special. Some good background noise that was just poorly looped. In the end, I just turned it off and put on some actual music tracks.

The gravity engine was the only really good thing I liked about this game. It was very smooth and allowed a good gameplay at points. Also balanced between fast-paced action and watching the green bricks go by, which is good as it gets some variety going, a seriously lacking factor everywhere else.

The controls were quite strange, and had some getting used to. For instance, why was left and right directional pad left ad right but jump was X? Why not just make it directional pad up? That would make more sense. In fact, why didn't you just center all the buttons around WASD like normal games instead of just randomly spreading them across the keyboard? It makes no sense. Also, trying to Super-Jump forward was a bitch. You couldn't simply hold down X, Up, Right/Left, it had to go X+Up, Let go of Up then press Right/Left. Why is this so complicated? I don't mind a challenge but only when it's not due to poor controls. It's just unnecessary and annoying.

Also, there was a strange glitch where I would slingshot but then get stopped on a ledge where one of my character's pixels was diagonal to the platform, so I had to go back and try again. It wasn't too much of a major problem but it was really irritating, especially in tight spaces.

- Fuzors:
How many racing games did you really think are out there? You couldn't have chosen a more cliché concept, could you? While it does make use of the gravity engine, it's pointless and there's no competition at all. All there is a timer, and tbh, I couldn't care less whether I got there in 23 seconds or 150 million seconds. I don't get anything extra either way. No contribution to story either, so it's just pointless side mission that you don't have to do, or can enjoy.

- Mells:
Possibly the most interesting of the stages, but the term 'interesting' in this context means 'obscure', 'vague' and 'downright half-assed'. The storyline was incomplete, and vague with no real direction to where it was going or what it was trying to achieve. It's execution was terrible as well. You could have done much better than just talk to someone, fly on a bit, talk to another person, fly on a bit.. it's so repetitive, I could have just gone outside and done this myself and it would have been more useful. In the end, I came away thinking that all this level is good for is learning how a dick with tentacles lost his balcony.

- Naijjs:
Parallel to the review of Fuzors level, another cliché concept with no real point to the storyline, but way more irritating and pointless. If I wanted to go collect coins all day, I'd play Super Mario Bros. At least all the coins are accessible and not hidden away in trapped locations in that game. I got to the end only to find out that even though I had completely searched the level, I still had 3 coins to go. At this point, I was just so glad to see the pole. Pointless and useless, with a few philosophical sentences that don't really mean anything.

In conclusion, this game was just poorly done. Doesn't deserve front page at all.

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Rated 5 / 5 stars

i bet

i bet tha is where baby come from.